Never thought I use this stuff for anything. So I had to learn(re-learn) school stuff, in order to spawn the future power ups around a target on a circle radius.
Archiv der Kategorie: Orcs 3d WIP
The new 3d orcs mobile game.
Playing with shaders
Got much better with shaders last month, still a long way to go….
As this messy results shows.
Working on Peon AI. Right now they patrol between boat and tree but will soon also go their shelter and saw. I think about having an energy value for them making them go to their home take a nap if they are low on energy , increasing their gain afterwards.
Added the ship scrolls into the broken part of the ship.
Its where the player choses the next thing to build, these options appear in scroll form.
Working on shaders and the core game mechanic
I carved some sand details into the ground. Added a blob shadow for the palm.
The shield and axe now uses the metalic and smoothness property of its shader.
The shader for the palm, ship and the player has now more emissive power.
The UI for chopping has its first draft but Sebastian Irmer makes us some nicer wooden board soon. Chopping levels up a multiplier on the base weapon damage on the tree.
We got a palm by Sebastian Irmer
Sebastian worked with me at the company sMeet he is the lead artist there.
He also sells this desert asset pack via the unity assetstore which I bought for the palm mainly.
Also he created the shipwreck specially for me a while ago.
I made rounder clouds and started with the player UI.
Upper left = Settings + Loyality (more on that soon)
Lower left = Joystick (not yet functional on mobile)
Lower right = Action set, will be contextual with a base action set with multiple levels to navigate through.
More visual experiments
Added more enviroment and some water experiments.
Not happy yet but lets keep on trieng.
Performance, atmosphere and style
For style and performance reasons I will not use realtime shadows.
Using the so called „blob“ shadows.
Also I removed a lot of details from the main orc texture, while most other characters and enviroment anyways use vertex colors or a minimal 32×32 pixels gradient texture.
Also the Orcs 3d (Working title) will have a day and night circle as Orcs X had.
On this screenshot I have not yet implemented the blob shadow yet!
More on the new island
The orc town draft 1.
Also some more on the island geoemetry.