Orcs X2 — the RPG idle clicker incremental game for Meta Quest — has been developed by David Zobrist over the past two years as a passion project.
It combines incremental game mechanics with RPG elements, exploration, and a rich story — all in VR, using your own hands through intuitive hand tracking.
The game is planned to launch in Q4 2026, and you’ll be able to wishlist it in the coming months.
It delivers complex, intriguing gameplay mechanics powered by intuitive XR hand tracking.
You are stranded on an unknown, mysterious island and make your way deeper and deeper into it, unlocking new areas, mechanics, and challenges.
I hope you will be there with me to start this new “Orcs” adventure!
Orcs X was my mobile idle RPG released on Google Play (and for a limited time on iOS). Now it’s time for X2 — the VR evolution.
Orcs X2, an idle RPG clicker incremental game for Meta Quest, has been developed by David Zobrist over the past two years as a passion project.
It did run under the name „Orcs Up!“ for a while. But this gonna change now! Here it is the new / old name!
It combines incremental gameplay with RPG elements, exploration, and a rich story — all experienced in VR using intuitive hand tracking.
The game is planned to launch in Q4 2026, and you’ll be able to wishlist it in the coming months.
It offers deep, engaging gameplay systems powered by natural XR hand interactions.
You find yourself stranded on a mysterious island, making your way deeper and deeper into it — unlocking new areas, mechanics, and challenges along the way.
Orcs Up! — the RPG idle clicker incremental game for Meta Quest — has been developed by David Zobrist over the past two years as a passion project.
It combines incremental game mechanics with RPG elements, exploration, and a rich story — all in VR, using your own hands through intuitive hand tracking.
The game is planned to launch in Q3 2026, and you’ll be able to wishlist it in the coming months.
It delivers complex, intriguing gameplay mechanics powered by intuitive XR hand tracking.
You are stranded on an unknown, mysterious island and make your way deeper and deeper into it, unlocking new areas, mechanics, and challenges.
I hope you will be there with me to start this new “Orcs” adventure!
The mysterious plant creatures are now being introduced. They don’t attack immediately — instead, they wait until their units are fully grown. This looming threat hangs over the Orcs’ progress and hints that we may soon need to rally weapons and warriors…
🌴 Village Progress = More Workers
Unlocked houses in the Village area now grant +1 worker at the beach, increasing your passive gains. Expansion now directly strengthens your economy.
💤 Offline Gains (Orc Wisdom Included)
The offline gains system is now explained by an Orc — who casually reminds you that time itself is an invention of the Orcs.
🏝️ Island 2 Balancing Update
Village area price scaling on Island 2 has been adjusted for smoother progression.
🧭 Wrist Menu Improvements
The wrist menu is now easier to interact with thanks to improved distance from the back of the left hand, making options more comfortable to click in VR.
🔐 Fully Automatic Login Flow
The login flow is now completely automatic. No UI interaction needed — including reconnecting after internet loss.
🐛 Bug Fixes
Fixed an issue where data deletion did not fully remove all stored data.
⚠️ Known Issues One of the forest areas where the plant beings are introduced may show a visual glitch when looking around from certain angles. Rotation unlocks can currently offset the player’s position. For now, please recenter using the Meta pinch gesture. This one’s annoying and will be fixed soon. Using the Dev Option “Jump to Island 1” can break the day/night rhythm.
I’m working on the first boss for Orcs Up!. He will be the first real threat to the new orc village, putting some tension on the player to build faster and prepare.