Orcs Hands ON! For all handtracked Meta Quest devices.

We are getting closer and closer to the launch of Orcs Hands ON!

11.11.2026 the game will launch in the meta quest store.

Your Orcs have big dreams. Questionable plans. And you.

Build their village, grow stronger, and uncover a mysterious island’s secrets in Orcs Hands ON! — a fantasy VR adventure with RPG upgrades, idle progression, and hands-on fun.

You’re the Chieftain of a lovable crew of would-be conquerors. After a storm leaves you shipwrecked, turn their new home into a thriving village and lead your Battle Orcs into danger. What was that strange green light that brought you here?

Built for hand tracking: chop wood, brew potions, grab objects, and position your Orcs in battle with your own hands. No controllers required.

BUILD YOUR TRIBE

🪓 Turn your hard-earned resources into buildings, upgrades, and a growing Orc workforce.

📈 Enjoy that “just one more upgrade” feeling, with idle rewards to collect when you return.

LEAD YOUR ORCS

⚔️ Strengthen your Battle Orcs through levels, gear, and abilities.

🛡️ Grab and reposition your fighters as battles unfold.

EXPLORE & PLAY

🌴 Unlock new locations, follow the story, and discover the island’s secrets.

🧪 Get hands-on with potion brewing, minigames, and skill challenges.

MEET OTHER CHIEFTAINS

👥 Meet and chat with other players in multiplayer hubs.

🏰 Grow your clan and climb the global leaderboard.

Your tribe is counting on you, Chieftain. They have already decided you know what you’re doing.

Ok, ok, ok… another rebrand. But I’m pretty sure this is the final one… I guess! 😅


Formerly Orcs Up! Formerly Orcs X2. Now Orcs Hands ON!

It makes much more sense for a hand-tracked VR RPG than the previous names.

The orc should be recognizable enough for former Orcs X players to immediately realize that this is their beloved Orcs franchise.

VR doesn’t have a content problem—it has a retention problem

Most VR experiences are exciting for a few hours, but once the novelty wears off, many headsets end up collecting dust on a shelf. We believe VR needs more than one-time experiences—it needs worlds that become part of your daily routine. That’s the philosophy behind Orcs X2.

Instead of focusing on a single playthrough, Orcs X2 is built for long-term progression. Log in each day to collect rewards, upgrade your Core, expand your village, continue the main story, and meet other players in the town hub. Whether you have five minutes or an hour, every session moves you forward and gives you a reason to come back tomorrow.

We believe this is about more than just one game. The future of VR won’t be shaped by experiences people try once—it will be shaped by worlds they return to. The more often players put on their headset, the stronger the entire VR ecosystem becomes. More active players create healthier communities, better multiplayer experiences, and give developers the confidence to build bigger, longer-lasting games.

VR doesn’t have a content problem—it has a retention problem. If we want VR to become part of everyday life instead of an occasional novelty, we need games that players genuinely want to come back to. That’s the future we’re building with Orcs X2.

Lets go multiplayer mode in one day.. Crazy AI times

Only an MVP (Minimum Viable Product) for now, but it already features fully functional multiplayer and proximity voice chat through Vivox.

Vibe coding my own Unity game for a while now. I’m using AI for almost everything (except the main characters).

Today, Codex and Unity MCP built an entire multiplayer system for this location in my VR game. Players automatically join rooms with up to 10 players, and once a room is full, a new one is created.

It’s player-hosted with host migration and synchronizes each VR headset to an orc’s head, while hand-tracking position and rotation are mapped to the orc’s cube hands. It also displays each player’s name and score.

I’ve had this system in my head for about a month. Today, I finally prompted i and by the end of the day, it was fully functional.

We’re living in crazy times.

my work in progress is here: