Reaching Rock Bottom

Since 2013 I am working for myself. As a full time Indie App Game Developer working on my own apps. Starting off with a savings Budget of 5000 Euro.
Since than it was fluctuating and dropping to lows like 1500 Euro just to rise up to 5000 and above again, to 8000. There were special the initial 8 Months where I made cents and the savings were burning down.

But what is killing all my savings right now are the estimated taxes I have to pay since 2016. Since I earned well in 2015 the amount I have to pre-pay every 3 months to the Finanzamt were big in 2016 and 2017. 1000 Euro and 500 Euro steps to be exactly.

In 2016 I pre-paid 3000 Euro and in 2017 2000 Euro.
While I was making 9800 in each of those years..

My Depot just reached the minus digit. (-1.66 Euro)

My tax lady had to keep postponing the tax entries for 2016 for more than a half year now, because she gave birth.

Im so desperately waiting for that tax entry which should give me back 2016+2017 => 5000 Euro  – maybe 400 Euro max. But that could take another 3 months.
Were I will struggle to pay my rent and insurance.

Indie game developer full-time the life of a starving artist..

Is it over?

I thought by now it might have led me to something bigger. But I am still struggling. And I’m exhausted.
Of course I see it as a big achievement already being able to make this full time for 4 years.
But now I started doing simple mini-jobs on the side to keep the money coming in.
I took a whole month learning Unity and C#, since I feel limited by my current Game Engine (Game salad) how ever I cant see the big target I should aim towards and I don’t have that naive energy anymore which I started out with.

.. Maybe time to quit this..

My game has been cloned so many times I think about deleting it

Would you delete your original game because the clones and follow ups were more succesful?

The beginning:
In 2014 me and my buddy Sabba created a series of apps.
Three Points, Four Points up to Six Points.

Segmented coloured geometric shapes which you spin on tap to match the incoming coloured ball.

Three Points was featured by Apple for all of Europe as „best new game“ and after that week even slipped over to „What we play“. The game had 400’000 Installs, the game was free and only had an ad banner so we created minimal money but it was still a big success for us.
david zobrist three points karolina maria glijer

Can we have your idea?
A marketer contacted us quickly and wanted to buy the rights to make his own version of Four Points. For a minimal amount of money we gave him the rights as we didn’t make much out of our insane amount of downloads.

A week after that their version went live and was called „Impossible Rush“ but here comes the clue. They marketed it as the invention of the back then 14 year old Ben Pasternak.

Good Story right? So thought Forbes and plenty of other influencers. Also Apple Featured then app, this time „internationally“.

bah

The guy is currently marketed as 16 year old App Millionaire as he also „invented“ Flogg.
Who knows..

Respect to those wo deserve it:
A dozen of cheap clones and templates flooded the App Store and internet, trying to imitated three points and specially impossible rush’s success story.

It took a while until some company really put it to the next level.
color switch.png
Color switch was here and still keeps its place in the top charts of the App Store by now.
It did what we missed to do, properly fleshing it out.

The conclusion?
Three Points is still up and running and has around 15000 active installs.
How ever I already removed the other shapes/games and also this one is not the best in monetisation and it could appear like a cheap clone of impossible rush or color switch.