Twitter verification icon rewards quantity over quality

Hi everyone,

Some context upfront:

Twitter looks at several factors to determine if an account is considered „significant.“ Some of these factors may include:

Popularity of the account: If an account has a large number of followers, this may indicate that it is considered relevant and important by many people.
Activity of the account: If an account regularly posts tweets and actively participates in Twitter discussions, this may indicate that it is an important voice in its community.
Expertise of the account: If an account is managed by an individual or organization that is recognized as an expert in a particular field, this may indicate that the account is an important source of information and insight in that field.

It is important to note that these are not the only factors and that Twitter’s decisions are final and not publicly disclosed.


Situation:

So lets compare:

Markus(just as example for a man with similar stats in the same field (politics) has less of a following, both post frequently while Annalena has a bigger following but overall not tweeted as much.

Markushas the fully colored checkmark, while Annalena has not.



Hypothesis:
So Markus is more important than Annalena?

From an algorithmical point of view it is most likely that the overall amount of tweets are having a big influence on the significance of a person.

Conclusion:

Here we have a system that rewards people that talk a lot instead of rewarding the people which bring things on the point.
Truth is not complicated.



Werbung

Long time no see

Hi there,

it’s been a while. But I am still on the project. Writing server side code via unitys new cloud code. Preventing cheating by never trusting the client. I am about to have the current mechanics covered soon. There will be a back and forth how I bundled the data on server side. A lot to learn!

This is how it looks. It is Javascript btw, not my main coding language. ( just a test script to not reveal too much)

Stuck on google games services

Beeing stuck on setting up the google auth service in the internal test track. Playing around with keystores somehow I got 2 different ones, one maybe was the debug one before I had a keystore file. Also there is the OAuth 2 Consent screen and the credentials. Not sure..
But I keep trieng, thats no fun part tough.

Unity services will be used!

This project will use unitys new services(beta). In the past I used firebase.

The game will use these services:

-Authentication
-Cloude code
-Cloude save
-Remote config
-Analytics
-Mediation
-Cloud content delivery
..

So currently I setup the login popup. So far I worked with anonymous mode only for the developement.
But its time to add google play and facebook so the save game can be used on other devices in future.
Building this ui is setup work which isn’t the most exciting but has to be right and solid.
These new unity services are currently still in beta but should be a couple of months in production when the game launches.

Banner ad

Decided to use a banner ad or atleast to be ready for it UI wise, since unitys mediation (beta) does not support banner ads right now but might be in future. As for orcs x banner ad revenue was 30% and I don’t want to waste any oppertunity to increase the ARPU. (average revenue per user)
I will have to adapt the already created UIs. (Settings, store, sawmill, shipwreck)