Design first? Orcs up! Proper planning prevents poor performance!

As a goal for 2026, I gave myself the task to finally do proper design first!
I had to go through too many iterations for the beach area — to be fair, it’s my first VR game, so I had to test a lot of things early on.

But now I want to reduce development time through proper planning.

Proper planning prevents poor performance!

And for that, I’ve discovered Miro.

Orcs Up! Participating in the Meta Horizon Start Developer Competition!!

So I just submitted orcs up! here 🙂
Wish me luck!!!

Cheers,
Chieftain Dave

„The Meta Horizon Start Developer Competition is a five-week challenge inviting Start program members to create new and enhanced EntertainmentLifestyle, and Gaming experiences for Meta Quest. „

https://devpost.com/software/orcs-up-idle-clicker-rpg#updates

🪓 Orcs Up! VR – Patch Notes (v0.9900)

⚙️ General

  • 🖐️ Time-Based Interactions:
    The On Trigger Enter / Time-Based Interaction now only accepts the Index Finger, preventing accidental activations on UI elements.

🏝️ Island 1

🔓 Unlock Order

  • 🧤 The Finger Thimble Booster / Chopping Axes now unlocks before the Watchtower.
    🧠 Reason: This makes the core chopping loop easier to understand.

⚖️ Balancing

  • 💰 Watchtower Price Increased: from 3M → 12M wood.
    Reason: After obtaining the thimble and boost potions, production ramps up fast — this change allows time to appreciate the new upgrades before advancing further.

🏰 Watchtower Improvements

  • 🧹 Rearranged certain UI elements for better clarity.
  • 📴 The help text now automatically hides once the first delegate is assigned.

📖 Tutorial Book Intro

  • 📕 The book’s white flash triggered on grab, causing it to bounce annoyingly is now disabled while grabbing the page.