The tree cam is removed

The stylized fixed camera for the tree was hindering the core gameplay, it was harder to controll the character while choppping and colltecting the new pick ups ( prototype blue here).

So the camera had to go. The Counter is now on the tree and rotates around it to always face the player.

Working on shaders and the core game mechanic

I carved some sand details into the ground. Added a blob shadow for the palm.
The shield and axe now uses the metalic and smoothness property of its shader.
The shader for the palm, ship and the player has now more emissive power.
The UI for chopping has its first draft but Sebastian Irmer makes us some nicer wooden board soon. Chopping levels up a multiplier on the base weapon damage on the tree.