Just came back from my holidays.
Here is what I did today.
Magic Projectile replaced by fireball visual.

Intro Scene tuned

Just came back from my holidays.
Here is what I did today.
Magic Projectile replaced by fireball visual.

Intro Scene tuned

found the perfect text font for the game

Changed the shooting pattern
As it took to long to shoot and didn’t felt good
Now he shoots quicker on tap but reloads after, charging in that energy
And he has now a proper cloud to ride on

One of the best comments on one of my games so far..

It felt so insane funny when it happened!
I did not intend that but I love it and leave it in.
The magic projectile bounce brings things to live in a unexpected way.
I couldn’t land the lets call it „skill shot“ yet intently. Else it will be more of a lucky shot with a chance i’m not even aware of.

Added a barrel to the mix, could be useful to split enemies apart, specially against the archer.

Testing around on the background color for the app icon.
Which one?
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I really should start thinking about a game name..
Here the development updates:
So after letting my girlfriend play I figured the blocking guys are creating no fun at this state (level1) for the player. I will put the shielding goblins in a later level in combination with some other goblins.
I made these chargers instead.

Also there is now cave decoration and healing potions right after the first harder encounter as a mini reward – you deserve it

just putting on that headphones, turning up the volume and good bye world