
https://itunes.apple.com/app/creepy/id914258511?mt=8
https://play.google.com/store/apps/details?id=com.secretpotion.curvey
Today I micro-dosed the magic mushroom 0.25g played heroes of the storm and feed my pet bird. Here I ramble about that and my game development past and future.
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Cheers David
main reason I deinstalled heroes of the storm. Frequent poisonous salty player behaviour in the chat. good game tough..
Apple just decided to quit their own Banner Advertising Service called iAD.
At the same moment allowing Ad-blocking apps to appear in the iTunes store.
Of course that lead to a lot of conversation specially between Indie game developers.
And the question if a free Ad monetised app is still a viable way to go.
A strong side of more established indies kind of seem to like the idea of going back to premium games, pay for the game upfront and no further purchases within the app.
Which I think to be illusive, a pay wall I see as a bad thing specially for us indies.
It will work if you get your premium game featured or already have thousands of waiting fans, but how many of us can count on that?
Of course Games can still be free and sell in-apps just as clash of clans or candy crush do without any additional advertising. But these in-app purchase sales are much less likely to happen for us indies too, specially consumables.
In an indie game you mostly do not have that server structure keeping all the players account data saved, there for buying something consumable that can not be re-gained in case of losing the mobile phone or just mistakenly deleting the app will be not a good selling point for the player.
Ads are enabling the small man to make a living of this craft as it lowered the wall to test out an indie game for a consumer. Allowing to block ads might be nice for apple and the consumer but does hurt the flexibility and opportunity to try out smaller alternative things as an indie developer.
On the other hand you could ad block on google play since „ever“ and my main ad revenue always came from google play. So the impact might not be to much of a big deal at all.
Our new little friend Barbara Sanchez.
We have her since 3 days, she got used to chill out with us pretty quickly.
She is still easy to scare so we move around slower as usual.

Thats my brother
My new mobile game, give it a try.

Amazon Appstore:
http://www.amazon.de/David-Zobrist-Creepy/dp/B018SOAV5I/
iOS:
https://itunes.apple.com/app/creepy/id914258511?mt=8
Our scientists found a race of strange, undead life forms. Little did we know that our experiments would upset the creatures, making them nigh uncontrollable. Desperate circumstances forced our hand to modify one of them to fight his brethren, we called it “Creepy”.
+ Retro Platform Gameplay without jumping
+ Shoot and Shield Core Mechanic
+ 12 Challenging Levels to beat
Can you finish the game?
Mobile game market: As if you give a million children different color crayons and a huge wall to paint a picture on. It becomes a mess.

Some update its good but I really wanna see if i can reach the cpi of 0.50
somehow.
Also I see direct impact on charts.
The first day I did geo sweden and switzerland it even reached top 100 in sweden from being unranked before. I stopped the geo after 2 days and focused on another country, poland and the same effect reached top 100 in role playing
I think the already existing good ratings of the app make it easier to score with less downloads higher in the rankings. And it seems to consider % increase downloads to last week/days.
Geo 1 (2 days) Switzerland and Sweden

Geo 2 (2 days) Poland
