Handles for my plates

Had a few people (my younger brother, his girlfriend, and my 4-year-old daughter) test the first 15 minutes of it (intro, early gameplay, smithing). They found that picking the plates directly often led to accidental „picks“ and displacements, and they all preferred having a handle instead.

So, all interaction with the plates is now more isolated from the interaction of picking and moving the actual plate.

Orcs up! Creating the various gameplay elements

Orcs X already had plenty of mechanics besides chopping the main tree for wood. Here, the special challenge is to make it meaningful and enjoyable in VR. I am playing around with the first set of game mechanics. Once I nail them down, I plan to make little videos again with voice-over explaining each mechanic.

Orcs VR -> Orcs Up! Dev. Update

Hi! Everything is coming together now. Progress is fast, and I am having a lot of fun creating the successor to Orcs X. This time, it’s for VR platforms, initially primarily the Meta Quest (2 and 3).

I have 3 videos in private mode that I am now ready to share. They will go public today (scheduled).
The game title will be Orcs Up! I am already preparing the Meta Store entry while finishing the last elements of version 1. I plan to update it with new content the same way as with Orcs X.

But first, I need to test the waters and make a „wishlistable“ store entry so I can see how many people are really interested.

Here some quick sneak peak of the orc village life!

Greetings Chieftain,
Big Dave Z