Archiv der Kategorie: Game Projects
Different Digital Experience Projects.
Orcs up! Creating the various gameplay elements
Orcs X already had plenty of mechanics besides chopping the main tree for wood. Here, the special challenge is to make it meaningful and enjoyable in VR. I am playing around with the first set of game mechanics. Once I nail them down, I plan to make little videos again with voice-over explaining each mechanic.
Orcs VR -> Orcs Up! Dev. Update
Hi! Everything is coming together now. Progress is fast, and I am having a lot of fun creating the successor to Orcs X. This time, it’s for VR platforms, initially primarily the Meta Quest (2 and 3).
I have 3 videos in private mode that I am now ready to share. They will go public today (scheduled).
The game title will be Orcs Up! I am already preparing the Meta Store entry while finishing the last elements of version 1. I plan to update it with new content the same way as with Orcs X.
But first, I need to test the waters and make a „wishlistable“ store entry so I can see how many people are really interested.
Here some quick sneak peak of the orc village life!
Greetings Chieftain,
Big Dave Z
Quests in 3d
Back the roots… with the orcs design
Baby steps here and there but making some progress
Up to three peons :D
Orcs Vr with handtracking?
Understanding Unity’s Debt Trap
The new Unity pricing is here!
And with it, the opportunity to go into massive debt. Just follow this easy step-by-step tutorial.
The new conditions:
Unity Personal and Unity Plus: For those who have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.
New Pricing = $0.20 per install above the threshold per month using Unity Personal/Plus.
Tutorial steps:
- Create your small mobile game.
- Congratulations! You get 2 million downloads over a couple of months, making $200k in revenue. You have a pretty standard little mobile game ARPU (average revenue per user) of $0.1 USD.
- You’re done! You owe Unity almost double the amount that you just made. You have 1,800,000 installs above the threshold. Using Unity’s pricing, you owe them (* $0.2 USD =) $360,000 USD.
Congratulations, you’re in debt!
Twitter verification icon rewards quantity over quality
Hi everyone,
Some context upfront:
Twitter looks at several factors to determine if an account is considered „significant.“ Some of these factors may include:
Popularity of the account: If an account has a large number of followers, this may indicate that it is considered relevant and important by many people.
Activity of the account: If an account regularly posts tweets and actively participates in Twitter discussions, this may indicate that it is an important voice in its community.
Expertise of the account: If an account is managed by an individual or organization that is recognized as an expert in a particular field, this may indicate that the account is an important source of information and insight in that field.
It is important to note that these are not the only factors and that Twitter’s decisions are final and not publicly disclosed.
Situation:
So lets compare:


Markus(just as example for a man with similar stats in the same field (politics) has less of a following, both post frequently while Annalena has a bigger following but overall not tweeted as much.
Markushas the fully colored checkmark, while Annalena has not.

Hypothesis:
So Markus is more important than Annalena?
From an algorithmical point of view it is most likely that the overall amount of tweets are having a big influence on the significance of a person.
Conclusion:
Here we have a system that rewards people that talk a lot instead of rewarding the people which bring things on the point.
Truth is not complicated.





