The intro for orcs up! Pretty much done. I will prevent to much orc voice overlaps for the once that are triggered on rock or boost collisions else its good! Moving on! ( for now will make the last tweaks once i got distance to it)
Archiv der Kategorie: Orcs Up! Let’s restart
The new 3d vr orcs mobile game.
Orcs up! Creating the various gameplay elements
Orcs X already had plenty of mechanics besides chopping the main tree for wood. Here, the special challenge is to make it meaningful and enjoyable in VR. I am playing around with the first set of game mechanics. Once I nail them down, I plan to make little videos again with voice-over explaining each mechanic.
Orcs VR -> Orcs Up! Dev. Update
Hi! Everything is coming together now. Progress is fast, and I am having a lot of fun creating the successor to Orcs X. This time, it’s for VR platforms, initially primarily the Meta Quest (2 and 3).
I have 3 videos in private mode that I am now ready to share. They will go public today (scheduled).
The game title will be Orcs Up! I am already preparing the Meta Store entry while finishing the last elements of version 1. I plan to update it with new content the same way as with Orcs X.
But first, I need to test the waters and make a „wishlistable“ store entry so I can see how many people are really interested.
Here some quick sneak peak of the orc village life!
Greetings Chieftain,
Big Dave Z
Quests in 3d
Back the roots… with the orcs design
Baby steps here and there but making some progress
Up to three peons :D
Orcs Vr with handtracking?
Long time no see
Hi there,
it’s been a while. But I am still on the project. Writing server side code via unitys new cloud code. Preventing cheating by never trusting the client. I am about to have the current mechanics covered soon. There will be a back and forth how I bundled the data on server side. A lot to learn!
This is how it looks. It is Javascript btw, not my main coding language. ( just a test script to not reveal too much)

Stuck on google games services
Beeing stuck on setting up the google auth service in the internal test track. Playing around with keystores somehow I got 2 different ones, one maybe was the debug one before I had a keystore file. Also there is the OAuth 2 Consent screen and the credentials. Not sure..
But I keep trieng, thats no fun part tough.





