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My game has been cloned so many times I think about deleting it

Would you delete your original game because the clones and follow ups were more succesful?

The beginning:
In 2014 me and my buddy Sabba created a series of apps.
Three Points, Four Points up to Six Points.

Segmented coloured geometric shapes which you spin on tap to match the incoming coloured ball.

Three Points was featured by Apple for all of Europe as „best new game“ and after that week even slipped over to „What we play“. The game had 400’000 Installs, the game was free and only had an ad banner so we created minimal money but it was still a big success for us.
david zobrist three points karolina maria glijer

Can we have your idea?
A marketer contacted us quickly and wanted to buy the rights to make his own version of Four Points. For a minimal amount of money we gave him the rights as we didn’t make much out of our insane amount of downloads.

A week after that their version went live and was called „Impossible Rush“ but here comes the clue. They marketed it as the invention of the back then 14 year old Ben Pasternak.

Good Story right? So thought Forbes and plenty of other influencers. Also Apple Featured then app, this time „internationally“.

bah

The guy is currently marketed as 16 year old App Millionaire as he also „invented“ Flogg.
Who knows..

Respect to those wo deserve it:
A dozen of cheap clones and templates flooded the App Store and internet, trying to imitated three points and specially impossible rush’s success story.

It took a while until some company really put it to the next level.
color switch.png
Color switch was here and still keeps its place in the top charts of the App Store by now.
It did what we missed to do, properly fleshing it out.

The conclusion?
Three Points is still up and running and has around 15000 active installs.
How ever I already removed the other shapes/games and also this one is not the best in monetisation and it could appear like a cheap clone of impossible rush or color switch.

Struggling with the progressing

5/8 is done
I got a lot of mixed feelings about this one tough
its not as easy for me to finish somehow
I also wish I could share it with you guys via Arcade.
But the hmtl5 version is totally fucked up and doesn’t work at all.
It seems to handle a lot of behaviours totally different than the editor and mobile versions

I find myself a lot of time comparing the game to my last hit game „creepy“ and forcing this game to live up to it. Putting a lot of pressure on it.

Doing a lot of work and then deleting it again.
For example I had 2 levels already in coded where the wizard was young and followed the white rabbit in the magic temple to learn the cloud and fire spell.

I deleted it all because I didn’t like it.

3 years working from home

Crazy how this time went by.
3 years ago I started to work form home with my macbook to create one app after another.
I got some big highs and deep lows emotionally as well as statistically.
Worked with some great people and explored a lot of myself with my work.
Around 46 app I have launched in this time, 12 of them are still live.
Selecting and investing more time in the „winner apps“.

I often though about how much easier it would be to go to a regular job, rather than lifting the self created burden of deciding where to go and constantly dealing with the voices in my head.

Let’s see how much longer the universe wants to give to me, to keep on going.
I love creating games and my ego is more and more transcending with every failed app, every heartbreak as I put my heart into every app. Every bitter month that makes my revenue sink to the bottom. Barely making it enough to pay all my monthly bills.

Than there are the other months were it shoots to peaks letting me levitate on clouds.
When the world becomes so light..
The big breakthrough has yet to come.

Lets see, lets see..
David Zobrist

my perfectionistic behaviour turns out to be the main killer of my motivation

interesting..
the more work I put into it the harder it becomes to keep on working on it or progress ahead.

Since you know everything you add now will have to live up to the base which you already polished over and over again.

my perfectionistic behaviour turns out to be the main killer of my motivation

On the other hand if I do quick games I have no problems finish them up and not worry too much, which most of the time doesn’t result in a good outcome but sometime it does and atleast it gets out.

Creepy and Orc where somewhere in the middle. I really have to force myself to accept and close the first levels and move on or make the next levels rough form before starting to polish anything again.