5/8 is done
I got a lot of mixed feelings about this one tough
its not as easy for me to finish somehow
I also wish I could share it with you guys via Arcade.
But the hmtl5 version is totally fucked up and doesn’t work at all.
It seems to handle a lot of behaviours totally different than the editor and mobile versions
I find myself a lot of time comparing the game to my last hit game „creepy“ and forcing this game to live up to it. Putting a lot of pressure on it.
Doing a lot of work and then deleting it again.
For example I had 2 levels already in coded where the wizard was young and followed the white rabbit in the magic temple to learn the cloud and fire spell.
I deleted it all because I didn’t like it.
Crazy how this time went by.
3 years ago I started to work form home with my macbook to create one app after another.
I got some big highs and deep lows emotionally as well as statistically.
Worked with some great people and explored a lot of myself with my work.
Around 46 app I have launched in this time, 12 of them are still live.
Selecting and investing more time in the „winner apps“.
I often though about how much easier it would be to go to a regular job, rather than lifting the self created burden of deciding where to go and constantly dealing with the voices in my head.
Let’s see how much longer the universe wants to give to me, to keep on going.
I love creating games and my ego is more and more transcending with every failed app, every heartbreak as I put my heart into every app. Every bitter month that makes my revenue sink to the bottom. Barely making it enough to pay all my monthly bills.
Than there are the other months were it shoots to peaks letting me levitate on clouds.
When the world becomes so light..
The big breakthrough has yet to come.
Lets see, lets see..
the more work I put into it the harder it becomes to keep on working on it or progress ahead.
Since you know everything you add now will have to live up to the base which you already polished over and over again.
my perfectionistic behaviour turns out to be the main killer of my motivation
On the other hand if I do quick games I have no problems finish them up and not worry too much, which most of the time doesn’t result in a good outcome but sometime it does and atleast it gets out.
Creepy and Orc where somewhere in the middle. I really have to force myself to accept and close the first levels and move on or make the next levels rough form before starting to polish anything again.
just putting on that headphones, turning up the volume and good bye world
I am right now not sure what to work on next. I did make a small update for each of my games out there but we have to wait until the software update of my tool is live first. Until then I remain thinking what to do next.
By Kirk Lucas
I am following this one since a while and he just handed in his game to steam.
And now he requires your vote to reach the green light state.
His game stands out with a solid core gameplay as well as graphics and effects that serve it. It’s a blast to look at and is fun to play.
I find this unique and inspiring games once a while and I will start sharing them here.
The selection criteria for what will be shown here are:
+ Indie preferred: They have to be indie preferred by a single individual but also small teams are accepted
+Self picked: The candidates will be chosen by myself based on my taste of games and will look for them via twitter under this hashtags #indiedev, #indiedevhour and #screenshotsaturday
+ Minimalistic art: The games have to be nailed down highlighting the core game mechanic, the graphics around should be used subtle to underline the theme but not go to wield in visual detail – distracting.
+Vibrant and Alive: While the detail depth should be kept simple their animations should bring them alive, making it exciting to look at the game. Feel alive and juicy.