Big Thanks to Gamesalad

1 year 8 months

This is the time I know create games for living, alone from my home, lien in my bed doing what I love most, create video games.
Gamesalad enabled this path for me, together with it’s active community and tutorials by @tshirtbooth @The_Gamesalad_Guru which delivered key resources for a fast learning process (1 month full time).

As everyone here I had to learn the hard way, launching plenty of apps which where unnoticed and only resulted in a couple of downloads. Forced to change and re-invent what type of games I create multiple times, finding my path by try and error.
I was many times doubting myself but always could ring down this thoughts with the simple believe that I get better each time I fail.

As I advanced new helpful persons crossed my way and with one of them, his name is Sabba Keynejad we created a simple game called „Three Points“ that got featured by apple over a full week Europe wide in the „Best New Games“ section. And another week in a few european countries as „What we are playing“ and „Best Indie Games“. Leading to 400.000 Downloads and ranking us on only 1 spot behind candy crush on the App Store, back than.

david zobrist three points karolina maria glijer

We did not know much about monetization and the game was free, the only advertising was an Apple iAD’s Banner Unit. Generating in this month around $ 1200, we sold a copy of the game to a marketer for $ 2000 which pushed his app even higher. (he called it Impossible rush)

Since we did not create enough money looking at the incredible amount of Downloads, it was time to overthink the way we make money in our apps. I spend a full month updating my back than 28 Apps with Chartboost interstitial Ad units. Which performed from day 1 well. Unfortunately we were no longer featured.

Calculating backward we could have made extra $ 12.000 to $20.000 if we would have had the chartboost Advertising in the game from the beginning. But thinking like this is poisonous, so I moved on.

Sabbe Keynejad and myself create a game called PewDiePug, two months before the success of Three Points and the Pug game started to take off and this time we were prepared to make money.
It did by far not reach the Download volume of Three Points but it pays my bills since over 6 months, brining it constant cash which I share 50/50 with my partner.

pewdiepug david zobrist game

Getting a grasp of what people want and an improved Art Style learned by Sabba Keynejad I created my most recent title called „Orcs“. It is the one game that keeps Players in the longest up to 4 hours straight can be seen in the analytics. And it monetizes therefor the best so far, beside of not having the traffic of Pewdiepug.

david zobrist indie game developer money

Also players keep the app and wait for updates, they became loyal fans which is the greatest what can happen to your Indie Game. It’s great to know that people look forward to your next update and brings back that feeling you are really looking for when making games, it feels purposeful, you make them happy.
Bye,
David Zobrist

The Future of Marijuana Legalization by Jason Silva

Awesome video, here my brief take on it.

The term drug is pretty broad. For many people it implies addiction. You can get addicted to anything that releases dopamine for you, including sugar. It always depends upon your own intention and awareness of what you are doing. Personally I don’t drink alcohol since the state doesn’t benefit me, I smoke weed once every 1-2 months as a reward and never when I am sad. It feels really healthy, relaxing my musclure tension, allowing my organs to losen up again. Also it enables you to see certain experiences for example sport, work, life goals, movies, conversations, theater, music, meditation or nature from a total unattached new angle.

Happy New Year guys and girls!

Sporty into the new year..
The Silvester Pancake Running 2014 (10 km) over a cold, wet and slippery mountain. But we did it!

After the half I would have lied into the snow and given up without my girl Karolina . I wish a happy year to everyone here that keeps on supporting me and enjoys my games and also to those who don’t. Have a happy new year everyone!!

Laug geschaft David Zobrist Karolina Gljier

Game Design: Finding the essence of what we do

The market has blossomed, from the earliest baby steps to the booming industry the gaming market is today.
Mobile clearly being at the top of it, as everyone caries a smartphone, the digital extension of one self.
A smartphone is more than just a gadget, it is personal and empowering.

Any skepticism against the technology is already way back in our subconscious, as the spider creates the web to live in it – we create technology/tools that enrich our senses and capabilities. Humans are a part of nature and what ever we create is natural.

As the gaming field grows, more and more people call them self Game Designer, it becomes this fancy term of a prestige role „the creative“. Not that we should exclude anyone that wants to participate on this discovery. But there is as in any field people that just come for the money and trend, but they are not really connect to the core drive.
I don’t see myself as a game designer anymore. We are humans playing with the little kitten technology. We try to break down walls, go for a real connection, a real moment.

art

What we want are no titles or definitions. We are on the way toward something and the only way to ever reach it is in the activity itself.

That’s my call to all of you. Don’t read the tutorials and theories. Do it!  Just build, break down and do it again. Don’t lose yourself in the ideas of others.

Go for simplicity and innovation something that is closer to us not further away.