
Creepy mentioned by Spiegel.de
My game „Creepy“ mentioned in an article by Spiegel.de !!!!!
(bullet point 3.)
And all that work for that bunny

my perfectionistic behaviour turns out to be the main killer of my motivation
interesting..
the more work I put into it the harder it becomes to keep on working on it or progress ahead.
Since you know everything you add now will have to live up to the base which you already polished over and over again.
my perfectionistic behaviour turns out to be the main killer of my motivation
On the other hand if I do quick games I have no problems finish them up and not worry too much, which most of the time doesn’t result in a good outcome but sometime it does and atleast it gets out.
Creepy and Orc where somewhere in the middle. I really have to force myself to accept and close the first levels and move on or make the next levels rough form before starting to polish anything again.
Back to work now!
Just came back from my holidays.
Here is what I did today.
Magic Projectile replaced by fireball visual.

Intro Scene tuned

Nice font!
found the perfect text font for the game

He has a cloud
Changed the shooting pattern
As it took to long to shoot and didn’t felt good
Now he shoots quicker on tap but reloads after, charging in that energy
And he has now a proper cloud to ride on

I got the nicest players!
One of the best comments on one of my games so far..

Positive Bug?
It felt so insane funny when it happened!
I did not intend that but I love it and leave it in.
The magic projectile bounce brings things to live in a unexpected way.
I couldn’t land the lets call it „skill shot“ yet intently. Else it will be more of a lucky shot with a chance i’m not even aware of.

Barrels!
Added a barrel to the mix, could be useful to split enemies apart, specially against the archer.
