Testing around on the background color for the app icon.
Which one?
![]()
intro scene

Wizard game update
I really should start thinking about a game name..
Here the development updates:
So after letting my girlfriend play I figured the blocking guys are creating no fun at this state (level1) for the player. I will put the shielding goblins in a later level in combination with some other goblins.
I made these chargers instead.

Also there is now cave decoration and healing potions right after the first harder encounter as a mini reward – you deserve it

disappear
just putting on that headphones, turning up the volume and good bye world
Goblin Tunnels
Daily update ![]()
Today I worked on a spawner object as I had in creepy.
Let’s call it Goblin Tunnels.
After implementing I realised that often you could kill the Goblins and the Tunnel to quickly.
So I made the Goblins do their block move 100% on suffering dmg on top of the Tunnel.
It should also be understandable for the player as they are defending their tunnel more effective being close to it.
Note: They also do a block move away from the tunnel but less often.
So as a player you want to either move quickly above and shoot from behind at the blocking Goblin and the Tunnel or wait until the Goblin is out of tunnel range where the Goblins is less likely to block and easier to kill.

a basic goblin easy to out play

https://www.facebook.com/DavidZobristGames/
Today the first enemy got created.
A ground attacking basic goblin.
Also I speed up the overall controls/movement and attack frequency / speeded up the animation. I just want it all to feel right before advancing to far.
Core combat mechanic tuning
Ok further tuning on the core game mechanics has been done.
You can now shoot during walking – It just felt to restricting before
You can now switch between lower and upper floating lane
So the gameplay can take place on 4 different corners.
This results in the player being able to dodge enemy projectiles as well as doing strategic decisions which lane to clean up first depending on the enemy type there.

Testing the spell „shooting“ mechanic

Mr. Carrot knows the truth.

..something I work on meanwhile..
Awaiting the game salad update 1.25
I am right now not sure what to work on next. I did make a small update for each of my games out there but we have to wait until the software update of my tool is live first. Until then I remain thinking what to do next.