Wizard game update

I really should start thinking about a game name..
Here the development updates:

So after letting my girlfriend play I figured the blocking guys are creating no fun at this state (level1) for the player. I will put the shielding goblins in a later level in combination with some other goblins.

I made these chargers instead.
giphy

Also there is now cave decoration and healing potions right after the first harder encounter as a mini reward – you deserve it

giphy1

 

Goblin Tunnels

Daily update :)

Today I worked on a spawner object as I had in creepy.
Let’s call it Goblin Tunnels.

After implementing I realised that often you could kill the Goblins and the Tunnel to quickly.

So I made the Goblins do their block move 100% on suffering dmg on top of the Tunnel.
It should also be understandable for the player as they are defending their tunnel more effective being close to it.

Note: They also do a block move away from the tunnel but less often.

So as a player you want to either move quickly above and shoot from behind at the blocking Goblin and the Tunnel or wait until the Goblin is out of tunnel range where the Goblins is less likely to block and easier to kill.

david zobrist wizard game

Core combat mechanic tuning

Ok further tuning on the core game mechanics has been done.

You can now shoot during walking – It just felt to restricting before
You can now switch between lower and upper floating lane

So the gameplay can take place on 4 different corners.

This results in the player being able to dodge enemy projectiles as well as doing strategic decisions which lane to clean up first depending on the enemy type there.

lane gameplay