David Zobrist Indie Game Developer behind „Orcs X2“ and „Orcs“ and „Orcs X“

Hi, my name is David Zobrist.
I’ve been working in the gaming industry since 2009.

Over the years, I’ve worked as a Game Designer, Quality Assurance Manager, and Indie Game Developer.
Right now, I’m the CTO of PsyCurio, where we’re developing a VR application for the treatment of psychological illnesses.

As a side project, I’m working on Orcs X2 for VR — an incremental idle RPG based on a mobile game I originally launched in 2015, with another version released in 2018. In total, the game reached over 2 million installs.

It’s free-to-play, and I didn’t monetize it properly back then — so I’m still chasing that indie dream. At the same time, my work at PsyCurio feels truly meaningful.

Overall, I’d say I’m in a good place right now, especially with all the new AI tools available.

One of the biggest bottlenecks in my earlier projects was content production — players would progress much faster than I could create new content. With today’s AI tools, this problem finally feels solvable.

Thanks for reading — and feel free to follow my blog if you’re interested in the progress of Orcs X2 and my journey.

Your Chieftain,
Dave

Orcs X2 – VR Idle RPG

Orcs X2 is already becoming what I set out to build years ago.

A VR idle RPG that actually works — technically, mechanically, and emotionally.

Built on everything I learned from my past projects, including Orcs X, this time the foundation is different:

solid systems, scalable design, and gameplay that keeps evolving.

What started as a passion project has grown into a fully working experience with:

– a strong core gameplay loop

– satisfying progression systems

– VR hand tracking that feels natural and intuitive

– a world that expands as you go deeper into it

This is building something that reaches millions of players — step by step, system by system.

The vision is already there.

The foundation is already built.

Now it’s about scale.

Orcs X2 former Orcs Up! Git Repo insights over the years

Also, in 2023 I had another repo for Orcs X2 on mobile, which I canceled.
So things are moving step by step.

I’m okay with taking the longer, safer road this time.

Chieftain,
Dave

Orcs X2 – VR



Orcs X2 — the VR RPG idle clicker incremental game for Meta Quest — has been developed by David Zobrist over the past years as a passion project.

It combines incremental game mechanics with RPG elements, exploration, and a rich story — all in VR, using your own hands through intuitive hand tracking.

The game is planned to launch in Q4 2026, and you’ll be able to wishlist it in the coming months.

It delivers complex, intriguing gameplay mechanics powered by intuitive XR hand tracking.

You are stranded on an unknown, mysterious island and make your way deeper and deeper into it, unlocking new areas, mechanics, and challenges.

I hope you will be there with me to start this new “Orcs” adventure!

Chieftain,
Dave

Orcs Up! Participating in the Meta Horizon Start Developer Competition!!

So I just submitted orcs up! here 🙂
Wish me luck!!!

Cheers,
Chieftain Dave

„The Meta Horizon Start Developer Competition is a five-week challenge inviting Start program members to create new and enhanced Entertainment, Lifestyle, and Gaming experiences for Meta Quest. „

https://devpost.com/software/orcs-up-idle-clicker-rpg#updates

🔥 Orcs Up! VR – Patch Notes (v0.989) 🔥

⚙️ General

  • 🕹️ Meta Pause:
    The game now properly reacts when the Meta system UI appears.
    Game audio is dimmed, a color overlay fades in, and a mysterious pause music loop plays in the background.
  • 🧭 Usability – Sidebar Menu:
    The sidebar now automatically moves 180° behind the player when new content loads, preventing distraction during gameplay.

🐞 Bug Fixes

  • 🏆 High Score:
    Achievement values were displayed incorrectly, although the actual counts were correct.
  • 🔐 Meta Login:
    The login button could be clicked multiple times.
    The logic already prevented multiple calls, but now the button disappears immediately while connecting for better feedback.

🌊 Stormy Intro

  • 🌩️ The skybox no longer rotates but now rocks gently like ocean waves.
  • ⚡ Added light flashes to enhance the lightning effect.
  • 🎮 Designed to reduce dizziness and improve comfort during the intro.

🏝️ Island Area – Balancing

  • 🧪 Brew Machine Price:
    Decreased from 1 M → 850 K
    → Reason: Allows players to access the full mixer solution for „What is the mixer good for?“ earlier.
  • 🗼 Watch Tower Price:
    Increased from 1 M → 3 M
    → Reason: Production speed rises significantly after unlocking the brewing machine.

🌲 Forest Area

  • 🧱 New Content:
    Added 2 new corner walls for the forest camp – now unlockable.
  • ⚔️ Bug Fix:
    The warrior’s experience bar now displays correct progress, and level-ups function as intended.

⚠️ Known Issues / To-Do’s

  • 💬 Narrations “Back to the Beach” and “Training Puppet” are currently text-only.
    🎧 Voice versions coming in a future update.