Chapter 0: Inside the Ship: The Chieftain’s Briefing

Each player starts inside the orc ship. You, as the future chieftain, receive some information about the orcs and the basic interactions within Orcs Up! VR.


Design Goals:

  • Immersion and Role Introduction
    Placing the player into the role of their chieftain in a celebrational and uplifting way.
  • Narrative Context
    Giving narrative context about the character and motivation of the orcs in a calm environment.
  • Teaching Basic Interactions
    Introducing the fundamental mechanics in a seamless manner.


Orcs Up! Level Selection Telescope

Hi there! When you click on the lookout/watchtower, the quest telescope pops up. Here, you can choose your next quest by using the lever on the side to scroll through the available options—provided you meet the requirements. There’s also a blue button for more information about the currently selected quest. As you progress, each level will rank up, unlocking new layers of loot and challenges!

Orcs up! Creating the various gameplay elements

Orcs X already had plenty of mechanics besides chopping the main tree for wood. Here, the special challenge is to make it meaningful and enjoyable in VR. I am playing around with the first set of game mechanics. Once I nail them down, I plan to make little videos again with voice-over explaining each mechanic.