Big Thanks to Gamesalad

1 year 8 months

This is the time I know create games for living, alone from my home, lien in my bed doing what I love most, create video games.
Gamesalad enabled this path for me, together with it’s active community and tutorials by @tshirtbooth @The_Gamesalad_Guru which delivered key resources for a fast learning process (1 month full time).

As everyone here I had to learn the hard way, launching plenty of apps which where unnoticed and only resulted in a couple of downloads. Forced to change and re-invent what type of games I create multiple times, finding my path by try and error.
I was many times doubting myself but always could ring down this thoughts with the simple believe that I get better each time I fail.

As I advanced new helpful persons crossed my way and with one of them, his name is Sabba Keynejad we created a simple game called „Three Points“ that got featured by apple over a full week Europe wide in the „Best New Games“ section. And another week in a few european countries as „What we are playing“ and „Best Indie Games“. Leading to 400.000 Downloads and ranking us on only 1 spot behind candy crush on the App Store, back than.

david zobrist three points karolina maria glijer

We did not know much about monetization and the game was free, the only advertising was an Apple iAD’s Banner Unit. Generating in this month around $ 1200, we sold a copy of the game to a marketer for $ 2000 which pushed his app even higher. (he called it Impossible rush)

Since we did not create enough money looking at the incredible amount of Downloads, it was time to overthink the way we make money in our apps. I spend a full month updating my back than 28 Apps with Chartboost interstitial Ad units. Which performed from day 1 well. Unfortunately we were no longer featured.

Calculating backward we could have made extra $ 12.000 to $20.000 if we would have had the chartboost Advertising in the game from the beginning. But thinking like this is poisonous, so I moved on.

Sabbe Keynejad and myself create a game called PewDiePug, two months before the success of Three Points and the Pug game started to take off and this time we were prepared to make money.
It did by far not reach the Download volume of Three Points but it pays my bills since over 6 months, brining it constant cash which I share 50/50 with my partner.

pewdiepug david zobrist game

Getting a grasp of what people want and an improved Art Style learned by Sabba Keynejad I created my most recent title called „Orcs“. It is the one game that keeps Players in the longest up to 4 hours straight can be seen in the analytics. And it monetizes therefor the best so far, beside of not having the traffic of Pewdiepug.

david zobrist indie game developer money

Also players keep the app and wait for updates, they became loyal fans which is the greatest what can happen to your Indie Game. It’s great to know that people look forward to your next update and brings back that feeling you are really looking for when making games, it feels purposeful, you make them happy.
Bye,
David Zobrist

Orcs Update 2.8 – Into the Woods

orcs knights wow lol game tap tap mobile

Quests:
+1 New Quest: Into the woods

Features:
+ New Ability: Your Orc Warrior has now the ability „Shield up!“
This is new skill is available for Orc Warriors Level 15 or higher.
„Shield up!“ blocks all damage for 5 Seconds and has a cooldown of 20 seconds, before it can be used again.

+ Chopping: The maximum level of Axe and Orc Upgrades is now level 50

Join the Horde on Facebook:
At least +1 Quest every Friday!

Orcs Update 2.5 is live!

Orcs Mobile ios android must die vs knights clans clash

It’s Orc Friday!
The new update is now live on Google play and the Amazon Appstore. (iOS 7 days later)

What’s new?

Quests:
+2 New Quest: Riding that doggy

Features:
+ Timber Mill added to the conquered Human Farm
Hard working Orcs cut and stock wood for you over time, so be sure to collect it before its maximum limit.
+ Riding Gameplay added for Quests
+ New Construction Screen added (in construction!), it unlocks after defeating Gregor the Human King

Tweaks:
+ Advertising Pop up’s no longer appear during tree chopping
+ Advertising Frequency increased

———————————————————————-

Game Links:

Google Play:
https://play.google.com/store/apps/details?id=davidzobrist.orcsgame

Amazon AppStore:
http://www.amazon.de/David-Zobrist-Orcs/dp/B00S4OA1DK

iPhone:
https://itunes.apple.com/app/orcs/id947428028?mt=8

That feels..

Can this doggy solve his emotional distress, who knows.. who knows..

Game Developer looking for the right Marketing Partner to expand

Here quickly what I did so far Marketing wise for my self-made Mobile Games and what marketing partner I look for.

The Mini Push
So far I used Facebook Ad Campaigns on App Installs. Investing 100 Euro using a CPC of $ 0.25 leading roughly 300 extra downloads.(they convert very well) It is kind of the a mini push to give a game the real chance to be discovered.

My ARPU’S (Average revenue per User)
Simple highscore games  $ 0.05 ARPU
Example: Three Points
Link: https://itunes.apple.com/app/three-points/id901300583?mt=8

Simple Cookie clicker games had an ARPU  of $ 0.08.
Example: PewDiePug
Link: https://itunes.apple.com/app/pewdiepug/id891039994?mt=8

Orcs, My newest game has an ARPU of $ 0.15
Link: https://itunes.apple.com/app/orcs/id947428028?mt=8

Which is by far the highest I achieved so far. Additionally it gained a solid fan base.
The Game will get updates on a regular base, to maintain players it has and give them more to do.
Orc Friday

I am looking for more exposure for the game now.
The plan is to come profitable out of the next marketing move and I need a strong partner for that.
Someone who is interested to help me up and work with me over some time.

One of the strategies would be to boost the game to the top 10 of a smaller country to get the game noticed.
Another would be reaching more Review sites and blogs which have real active players visting.

For the start i am willing to invest up to 1000 Euro.
I only invest in options either offering a CPC < $ 0.15 with a real goal (not jus some for the installs sake) aiming for a country push. Witch will require a partner that can bring the downloads within the required time frame to rank the top 10 of the small country.

Or multiple review/media exposure offers that results in enough estimated downloads to pay back the expenses.

So is there anyone which feels like we can do great?
Than please write me here:

david.zobrist@outlook.de