🔥 Orcs Up! VR – Patch Notes (v0.988) 🔥

Demo Link: https://meta.com/s/5urk6LnSH

⚙️ General

  • 🎥 Unlock Flow:
    • Camera rotation during unlocks now better focuses on the unlocked element and lasts 0.9s → (was 0.8s) — prevents players from missing new unlocks.
    • ✨ Unlock shine placement refined — now fully covers new objects without cutting off edges.
  • 📝 Fixed: Typo and missing localization for the “Delete Data” string.

🏝️ Beach Area (Chop Chop)

🧪 Healing Potions Brew Machine

  • 🖱️ Brew button: Increased tap distance & collider size + two new SFX for a more satisfying feel.
  • 🐟 Fish protection: Prevented re-triggering while brewing — no more wasted fish!
  • ✨ Visuals: Health/Progress bar slightly larger for better readability.

🏆 Achievements

  • ⚖️ Wood Flow – Duration above x2 multiplier reduced 1 min → 30 sec.
  • ⚖️ Wood Endurance – Duration above x2 multiplier reduced 2 min → 1 min.
  • 💬 Reworded several descriptions for clarity.

🌲 Forest Area

🆕 New Unlockables

  • 🪓 Training Puppet: Used by the Orc Warrior to train and gain XP.
  • 🧍‍♂️ Orc Warrior: Can be pinch-moved and sent to the puppet — destroys it and earns XP each time.

⚖️ Balancing

  • Wood Boxes Mini Game: Required amount reduced 10 → 7.

💡 Usability

  • Wood Boxes: Switched to sphere colliders — smoother sliding around corners. Still they can get stuck but I guess its part of the teaching.
  • 💬 Added narration: “Return to the beach to boost production after unlocking the door.”

🔓 Feature

  • Upgrade requirements introduced: Warrior unlock now requires Potion Level 8+.

🐞 Bug Fix

  • Fixed an issue where the mini game didn’t complete after dropping all boxes into the circle.

⚠️ Known Issues

  • 💬 Narrations “Back to the Beach” & “Training Puppet” are currently text-only (audio coming next update).
  • 🧍‍♂️ Warrior XP bar currently always displays as full.

Orcs up! Creating the various gameplay elements

Orcs X already had plenty of mechanics besides chopping the main tree for wood. Here, the special challenge is to make it meaningful and enjoyable in VR. I am playing around with the first set of game mechanics. Once I nail them down, I plan to make little videos again with voice-over explaining each mechanic.