Just came back from my holidays.
Here is what I did today.
Magic Projectile replaced by fireball visual.

Intro Scene tuned

Just came back from my holidays.
Here is what I did today.
Magic Projectile replaced by fireball visual.

Intro Scene tuned

found the perfect text font for the game

It felt so insane funny when it happened!
I did not intend that but I love it and leave it in.
The magic projectile bounce brings things to live in a unexpected way.
I couldn’t land the lets call it „skill shot“ yet intently. Else it will be more of a lucky shot with a chance i’m not even aware of.

Added a barrel to the mix, could be useful to split enemies apart, specially against the archer.


Daily update ![]()
Today I worked on a spawner object as I had in creepy.
Let’s call it Goblin Tunnels.
After implementing I realised that often you could kill the Goblins and the Tunnel to quickly.
So I made the Goblins do their block move 100% on suffering dmg on top of the Tunnel.
It should also be understandable for the player as they are defending their tunnel more effective being close to it.
Note: They also do a block move away from the tunnel but less often.
So as a player you want to either move quickly above and shoot from behind at the blocking Goblin and the Tunnel or wait until the Goblin is out of tunnel range where the Goblins is less likely to block and easier to kill.


https://www.facebook.com/DavidZobristGames/
Today the first enemy got created.
A ground attacking basic goblin.
Also I speed up the overall controls/movement and attack frequency / speeded up the animation. I just want it all to feel right before advancing to far.


..something I work on meanwhile..
I am right now not sure what to work on next. I did make a small update for each of my games out there but we have to wait until the software update of my tool is live first. Until then I remain thinking what to do next.