Just as in orcs x i will have to place that content sign at the current end of the game and move it further and further into it as I add more content.

damn…again..Again to much time spend on my new game project. Every year the same mistake..starting out of scope projects..
that could be something but for now its just a mock up


Changed the shooting pattern
As it took to long to shoot and didn’t felt good
Now he shoots quicker on tap but reloads after, charging in that energy
And he has now a proper cloud to ride on

One of the best comments on one of my games so far..

I find this unique and inspiring games once a while and I will start sharing them here.
The selection criteria for what will be shown here are:
+ Indie preferred: They have to be indie preferred by a single individual but also small teams are accepted
+Self picked: The candidates will be chosen by myself based on my taste of games and will look for them via twitter under this hashtags #indiedev, #indiedevhour and #screenshotsaturday
+ Minimalistic art: The games have to be nailed down highlighting the core game mechanic, the graphics around should be used subtle to underline the theme but not go to wield in visual detail – distracting.
+Vibrant and Alive: While the detail depth should be kept simple their animations should bring them alive, making it exciting to look at the game. Feel alive and juicy.
Example:
More teasers from my upcoming Greenlight trailer. #IndieDevHour #indiegame #indiedev #gamedev #indiegame https://t.co/yTaSIpQx9R—
Kirk Lucas (@kirknetic) March 30, 2016
Nice review about Orcs the cookie clicker RPG thanks @VGAlmanac

http://vgalmanac.com/mini-reviews/orcs-mini-review/
Making games is so exciting! Then it becomes work..
Shout out to my Indie Bro’s out there!