Working on sound, timing, effects – overall clarity in whats happening + celebrating it more!
Schlagwort-Archive: Orcs Up
Orcs Up! Store Screenshots with Meta Quest Logo
Orcs Up! Coming soon!
Orcs Up! Fully crab geared
Crab island – early footage
Nice?
Still on it..
Hey, just letting you know this project still exists. It’s a slow birth, but hopefully it’ll become a beautiful baby.
In-game Chat:
I’ve added an in-game chat and a UI that follows you through all scenes. You can drag it around.
It lets you change your display name and chat icon, log in, and access other settings.

Chapter 2: Stranded
You’ve arrived on a mysterious new island. Now, it’s all about gathering that early wood. Chop trees and upgrade your axe to increase your gain. Unlock Peons who passively collect wood for you, and build your first structure.


Design Goals – Stranded Island:
- Establish Gameplay Flow
Introduce the game’s core loop of chopping, upgrading, and building to help players settle into a satisfying rhythm early on. - First Player Choices
Offer small but meaningful choices—like when to upgrade the axe or unlock Peons—that hint at deeper systems to come. - World Atmosphere & Immersion
Use the day-night cycle, ambient sounds, and evolving scenery to draw players into the orc island and make it feel alive. - Emotional Bonding Through Humor
Build a light-hearted connection with the orcs via quirky animations and funny voice lines that spark laughter and affection.










