Build, upgrade, and command your Orc village using hand tracking. Chop wood with real movements, boost your Orcs, and unlock new areas in a world that grows with you.
A unique blend of idle clicker mechanics, RPG progression, and immersive VR interaction — easy to pick up, hard to put down.
From relaxing village building to powerful upgrades and future co-op gameplay, Orcs X2 delivers a fresh take on casual VR gaming.
Build, upgrade, and command your Orc village using hand tracking. Chop wood with real movements, boost your Orcs, and unlock new areas in a world that grows with you.
A unique blend of idle clicker mechanics, RPG progression, and immersive VR interaction — easy to pick up, hard to put down.
From relaxing village building to powerful upgrades and future co-op gameplay, Orcs X2 delivers a fresh take on casual VR gaming.
Hi, my name is David Zobrist. I’ve been working in the gaming industry since 2009.
Over the years, I’ve worked as a Game Designer, Quality Assurance Manager, and Indie Game Developer. Right now, I’m the CTO of PsyCurio, where we’re developing a VR application for the treatment of psychological illnesses.
As a side project, I’m working on Orcs X2 for VR — an incremental idle RPG based on a mobile game I originally launched in 2015, with another version released in 2018. In total, the game reached over 2 million installs.
It’s free-to-play, and I didn’t monetize it properly back then — so I’m still chasing that indie dream. At the same time, my work at PsyCurio feels truly meaningful.
Overall, I’d say I’m in a good place right now, especially with all the new AI tools available.
One of the biggest bottlenecks in my earlier projects was content production — players would progress much faster than I could create new content. With today’s AI tools, this problem finally feels solvable.
Thanks for reading — and feel free to follow my blog if you’re interested in the progress of Orcs X2 and my journey.