VR doesn’t have a content problem—it has a retention problem

Most VR experiences are exciting for a few hours, but once the novelty wears off, many headsets end up collecting dust on a shelf. We believe VR needs more than one-time experiences—it needs worlds that become part of your daily routine. That’s the philosophy behind Orcs X2.

Instead of focusing on a single playthrough, Orcs X2 is built for long-term progression. Log in each day to collect rewards, upgrade your Core, expand your village, continue the main story, and meet other players in the town hub. Whether you have five minutes or an hour, every session moves you forward and gives you a reason to come back tomorrow.

We believe this is about more than just one game. The future of VR won’t be shaped by experiences people try once—it will be shaped by worlds they return to. The more often players put on their headset, the stronger the entire VR ecosystem becomes. More active players create healthier communities, better multiplayer experiences, and give developers the confidence to build bigger, longer-lasting games.

VR doesn’t have a content problem—it has a retention problem. If we want VR to become part of everyday life instead of an occasional novelty, we need games that players genuinely want to come back to. That’s the future we’re building with Orcs X2.

Lets go multiplayer mode in one day.. Crazy AI times

Only an MVP (Minimum Viable Product) for now, but it already features fully functional multiplayer and proximity voice chat through Vivox.

Vibe coding my own Unity game for a while now. I’m using AI for almost everything (except the main characters).

Today, Codex and Unity MCP built an entire multiplayer system for this location in my VR game. Players automatically join rooms with up to 10 players, and once a room is full, a new one is created.

It’s player-hosted with host migration and synchronizes each VR headset to an orc’s head, while hand-tracking position and rotation are mapped to the orc’s cube hands. It also displays each player’s name and score.

I’ve had this system in my head for about a month. Today, I finally prompted i and by the end of the day, it was fully functional.

We’re living in crazy times.

my work in progress is here:

Orcs X2

Build, upgrade, and command your Orc village using hand tracking. Chop wood with real movements, boost your Orcs, and unlock new areas in a world that grows with you.

A unique blend of idle clicker mechanicsRPG progression, and immersive VR interaction — easy to pick up, hard to put down.

From relaxing village building to powerful upgrades and future co-op gameplay, Orcs X2 delivers a fresh take on casual VR gaming.

Your Orcs are waiting, Chieftain.

Orcs X2

Build, upgrade, and command your Orc village using hand tracking. Chop wood with real movements, boost your Orcs, and unlock new areas in a world that grows with you.

A unique blend of idle clicker mechanicsRPG progression, and immersive VR interaction — easy to pick up, hard to put down.

From relaxing village building to powerful upgrades and future co-op gameplay, Orcs X2 delivers a fresh take on casual VR gaming.

Your Orcs are waiting, Chieftain.

David Zobrist Indie Game Developer behind „Orcs X2“ and „Orcs“ and „Orcs X“

Hi, my name is David Zobrist.
I’ve been working in the gaming industry since 2009.

Over the years, I’ve worked as a Game Designer, Quality Assurance Manager, and Indie Game Developer.
Right now, I’m the CTO of PsyCurio, where we’re developing a VR application for the treatment of psychological illnesses.

As a side project, I’m working on Orcs X2 for VR — an incremental idle RPG based on a mobile game I originally launched in 2015, with another version released in 2018. In total, the game reached over 2 million installs.

It’s free-to-play, and I didn’t monetize it properly back then — so I’m still chasing that indie dream. At the same time, my work at PsyCurio feels truly meaningful.

Overall, I’d say I’m in a good place right now, especially with all the new AI tools available.

One of the biggest bottlenecks in my earlier projects was content production — players would progress much faster than I could create new content. With today’s AI tools, this problem finally feels solvable.

Thanks for reading — and feel free to follow my blog if you’re interested in the progress of Orcs X2 and my journey.

Your Chieftain,
Dave