Update 8.05: Flappy Zeppelin Grinding

The last update felt incomplete for me so here a second Update this week.
(live tonight on Android, 2 days later on iOS)

Orcs update indie games ios android warcraft blizzard clash clans of armory

+Permanent Mini-game: Zeppelin Transport Mastery added to Island 2.
Each gained Zeppelin Lvl will increase the Wood transported to the new Island.
For both the mini-game and the Wood Box drop. (max. 500k*lvl and max. 100k*lvl)
Each Zeppelin Lvl also grants +1 Score.
Wood Transported by screen change from Island 1 to Island 2 is fix max. 500k.
+In-app options pop up added to the new island. Golden Axe also decreases timer time by /4.
+Tweak: iOS Game Center log in only happens on trophy touch not on scene starts (was annoying)
+Bug fix: Wood Boxes would sometimes drop to early – fixed (Timers does NOT longer tick app closed)

iOS AppStore:

Google Play AppStore:

Amazon AppStore:

#orcs #ios #android #rpg #rank #win #warcraft


Challenge Curves and Emotional reward

My game is looking very girly but it had until last week mainly battles as content. So I figured how to put narrative sequences into the game without making them annoying or game flow breaking. (judged by my own opinion only so far)

Challenge Flow (Game mechanics)
So within each chapter I have 4 levels, in order to create a drama I increase the difficulty from 1 to 4.
Challange Game Design Curve
Ending most Chapters with a boss which means an enemy with more HP, which is a longer battle.
Together with some Dramatic music we have a gameplay chapter climax.

Problem: By playing trough I realized even if the challenge tension varies, the player still does  not get any breaks. And my game is very action oriented, it felt kind of exhausting.

Solution: So I decided to put Emotions Sequences in, a lot of game design knowledge today tells you that it is very bad to make „none skippable cinematic scene“ between the game flow. I disagree the point is simply they should not feel like interruptions, they should be introduced as rewards. I remember back then in a game like final fantasy it felt very rewarding to lean back after a challenging boss and look at the movie.

The 3 Main Story Sequences in Sha Cat (so far):

Intro (pre-level 1)
Create enter point to the drama and introducing the characters – showing their relation.
Sha Cat Romance iphoneSha Cat Drama iphone

Flash back – Baby Dragon Story (pre-level 4)
Create an emotional bound between dramatic past and the cute dragon eyes.
Dragon Sha Cat iphone gameDragon spide sha cat iphone game

Flash back – Birth of Love (pre-level 9)
Empathize the strong relation bound between the two cats.

Sha Cat romantic

Sha Cat Preview

The Sha Cat is coming! 

Slip into the role of the shamanistic cat lady and enter a bizarre world. Battle through a horde of creatures to save your kidnapped boyfriend which has been stolen by a granny.
Collect mushrooms to buy dresses which will make you more powerful. Meet friends along the way which will join you in your Battles.

-Skill based gameplay where every move matters!
-Master a set of shaman Spells which you unlock as you progress!
-Collect mushrooms and dress up your Cat! This will make her shamanistic power grow!
-Friendly creatures will join your side in battle.

Release: April 2014
Platform: iPhone and iPod

Sha Cat Action
Sha Cat Clothes
Sha Cat Story
Sha Cat Magic
Sha Cat Drama

Sha Cat – Finished the first 8 Levels! :)

So I got done the first 8 levels for my Sha Cat Lady. Feels Good.
Here some Screenshots of the two Level select Screens, each containing 4 levels
which have to get progressively unlocked by winning levels.Bild 

The Plan
Until level 8 the game is totally free. In level 8 you arrive on a golden door, blocking your way.
You need the golden key for it, which you only can get by buying it, for around 1.99 Euro.
That’s basically buying the game or upgrading to premium. This will be the only time the player will experience a flow blocker in my game. But somehow I need to make money too.
I like food.