Verfasst vonDavid Zobrist
Veröffentlicht inOktober 4, 2015
Veröffentlicht inPrivate me - Insights and Thoughts
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The Sha Cat is coming!
Slip into the role of the shamanistic cat lady and enter a bizarre world. Battle through a horde of creatures to save your kidnapped boyfriend which has been stolen by a granny.
Collect mushrooms to buy dresses which will make you more powerful. Meet friends along the way which will join you in your Battles.
-Skill based gameplay where every move matters!
-Master a set of shaman Spells which you unlock as you progress!
-Collect mushrooms and dress up your Cat! This will make her shamanistic power grow!
-Friendly creatures will join your side in battle.
Release: April 2014
Platform: iPhone and iPod
Since a little over a year I have been working with two friends of mine on a puzzle game for a younger audience. It stars a cute sheep and squirrel in a sugary world. We worked on it in our private time after our regular jobs, so it took a while, but it is now coming close to being released.
The game has been built in Construct 2, not in Gamesalad which I do my games with…
…and for one very good reason:
It has a polygon editor for your 2d Graphics, which lets you paint in the bounding box with single points and achieve a much more complex and accurate collision model than with Gamesalad.
But I also have to mention that the community and the tutorial material around Construct 2 is very weak compared to that of Gamesalad. Also, it seems much more difficult to actually release the game to the app store, which we can hopefully manage to figure out.
The goal of the game is to get the sheep out of different ditches which he repeatedly falls into every level. For this challenge you have the control over a mechanical claw, which you can move through varying ditches with different gameplay puzzles and timing challenges: Magnets that make you stuck or repel you away, grumpy crabs that will cut the sheep or the claw’s wires, and even magical firebreathers which will burn you if you’re not careful!
My Role in the Team
Initially I was supporting the concept phase of Ditched, but slowly I slipped more into the business-, PR and marketing roles. I also helped drive the development forward by mentally supporting the developer with his work.
Have a nice Sunday!