
One will increase the duration of the Finger Thimble boost period. The other introduces auto-chop stacking, so your multiplier remains active even while grabbing those new quick-time boosts.

The beginning of Orcs X2 throws you straight into the adventure: rain, darkness, crashing waves, and a tiny orc ship fighting its way through the storm. With your hands, you guide the journey in VR and feel right away that something big is about to begin.
Orcs X2 is still in development, but the course is set: a wild, funny, and epic VR hit for Meta Quest, packed with orcs, magic, chaos, and progression. The voyage starts soon. And if the orcs are right, this will not just be another game, but a true VR sensation.
Posted this 1 month ago into the unity forum hasn’t get much feedback / resonance.
This would require some development investment but would pay of tenfold, they could also buy a company like xsolla to speed that up. See the details in the image below or press the link to the forum post.
But their profits would increase dramatically with the current bear market and their stock beeing down to 48$ this is a huge wasted opportunity for them.
I would love to see them rise again and ever far beyond their current all time high.
Here the idea:

Specially for industries which currently do NOT have their own stores, like for example the health sector, this would enable them to also use in app purchases which currently they can’t.
Cheers,
Dave

I carved some sand details into the ground. Added a blob shadow for the palm.
The shield and axe now uses the metalic and smoothness property of its shader.
The shader for the palm, ship and the player has now more emissive power.
The UI for chopping has its first draft but Sebastian Irmer makes us some nicer wooden board soon. Chopping levels up a multiplier on the base weapon damage on the tree.
Our new Home, a solid Base for future Updates.We attempt to release Orcs X – Mid. January 2018

Just learning
