Orcs Hands On: Patch 1.1 Preview

Hi everyone,

Here’s a first look at some of the changes coming in the game’s first patch! v 1.1

🎮 One New Minigame

A new minigame is coming to the Dreamcatcher Orc House. For now, what’s inside will remain a secret until the patch drops!

🏡 A Clearer Village

  • House numbers: Orc houses are now numbered, making it easier to see which Orc lives where.
  • Gear management: Place an Orc inside the gear station to manage its stats and equipment.
  • Skill tree: New descriptions make upgrades easier to understand.
  • Potion capacity: Increase the number of potions you can carry at a new upgrade station.
  • New hints make it clearer when an area has not yet been unlocked.
    🪓 Improvements and Polish
  • Orcs have new animations and voice reactions when touched or interacted with later in the game.
  • Detonators: Powerful axe hits now have more voice variety.
  • New hints explain keys and help you get started in certain areas.
  • The wrist inventory now clearly shows when it is empty.
  • Later axe upgrade costs and other progression systems have been adjusted.
  • Various improvements to environments, lighting, sounds, and UI.

🔧 Fixes
Island 2 score fix: Island 2 scores were sometimes counted twice, making some total scores higher than intended. This has been fixed. Existing leaderboard entries will remain as they are, but your in-game score may be lower after the update. The new minigame will give you another way to earn score and work your way back up, updating your leaderboard entry as you progress.

  • Healing potions no longer push friendly Orcs around.
  • Orcs can still be grabbed and placed during battle, but can no longer be accidentally thrown.
  • Fixed several issues with healing and campfires when loading or leaving areas.

Ok, ok, ok… another rebrand. But I’m pretty sure this is the final one… I guess! 😅


Formerly Orcs Up! Formerly Orcs X2. Now Orcs Hands ON!

It makes much more sense for a hand-tracked VR RPG than the previous names.

The orc should be recognizable enough for former Orcs X players to immediately realize that this is their beloved Orcs franchise.

VR doesn’t have a content problem—it has a retention problem

Most VR experiences are exciting for a few hours, but once the novelty wears off, many headsets end up collecting dust on a shelf. We believe VR needs more than one-time experiences—it needs worlds that become part of your daily routine. That’s the philosophy behind Orcs X2.

Instead of focusing on a single playthrough, Orcs X2 is built for long-term progression. Log in each day to collect rewards, upgrade your Core, expand your village, continue the main story, and meet other players in the town hub. Whether you have five minutes or an hour, every session moves you forward and gives you a reason to come back tomorrow.

We believe this is about more than just one game. The future of VR won’t be shaped by experiences people try once—it will be shaped by worlds they return to. The more often players put on their headset, the stronger the entire VR ecosystem becomes. More active players create healthier communities, better multiplayer experiences, and give developers the confidence to build bigger, longer-lasting games.

VR doesn’t have a content problem—it has a retention problem. If we want VR to become part of everyday life instead of an occasional novelty, we need games that players genuinely want to come back to. That’s the future we’re building with Orcs X2.

Lets go multiplayer mode in one day.. Crazy AI times

Only an MVP (Minimum Viable Product) for now, but it already features fully functional multiplayer and proximity voice chat through Vivox.

Vibe coding my own Unity game for a while now. I’m using AI for almost everything (except the main characters).

Today, Codex and Unity MCP built an entire multiplayer system for this location in my VR game. Players automatically join rooms with up to 10 players, and once a room is full, a new one is created.

It’s player-hosted with host migration and synchronizes each VR headset to an orc’s head, while hand-tracking position and rotation are mapped to the orc’s cube hands. It also displays each player’s name and score.

I’ve had this system in my head for about a month. Today, I finally prompted i and by the end of the day, it was fully functional.

We’re living in crazy times.

my work in progress is here: