Most VR experiences are exciting for a few hours, but once the novelty wears off, many headsets end up collecting dust on a shelf. We believe VR needs more than one-time experiences—it needs worlds that become part of your daily routine. That’s the philosophy behind Orcs X2.
Instead of focusing on a single playthrough, Orcs X2 is built for long-term progression. Log in each day to collect rewards, upgrade your Core, expand your village, continue the main story, and meet other players in the town hub. Whether you have five minutes or an hour, every session moves you forward and gives you a reason to come back tomorrow.
We believe this is about more than just one game. The future of VR won’t be shaped by experiences people try once—it will be shaped by worlds they return to. The more often players put on their headset, the stronger the entire VR ecosystem becomes. More active players create healthier communities, better multiplayer experiences, and give developers the confidence to build bigger, longer-lasting games.
VR doesn’t have a content problem—it has a retention problem. If we want VR to become part of everyday life instead of an occasional novelty, we need games that players genuinely want to come back to. That’s the future we’re building with Orcs X2.
Only an MVP (Minimum Viable Product) for now, but it already features fully functional multiplayer and proximity voice chat through Vivox.
Vibe coding my own Unity game for a while now. I’m using AI for almost everything (except the main characters).
Today, Codex and Unity MCP built an entire multiplayer system for this location in my VR game. Players automatically join rooms with up to 10 players, and once a room is full, a new one is created.
It’s player-hosted with host migration and synchronizes each VR headset to an orc’s head, while hand-tracking position and rotation are mapped to the orc’s cube hands. It also displays each player’s name and score.
I’ve had this system in my head for about a month. Today, I finally prompted i and by the end of the day, it was fully functional.
These guys are just as annoying as real stinging insects. They attack, retreat, and let their poison slowly drain your health. Keep your Orcs close to them at all times to deal with them effectively.
I am in the brainstorming phase of how the forest will behave. Some kind of continuous, reliable path makes sense, but I’m also playing with the idea of randomly generated areas to keep it fresh and exciting to wander through.
The working title Orcs Up! is officially becoming Orcs X2.
This new VR adventure follows the path that started with Orcs, the original clicker game by David Zobrist from 2015, and continued with the mobile hit Orcs X in 2018. Now the tribe is marching into virtual reality.
Fans of the previous games can expect the same light-hearted, addictive fun: orcs working, numbers growing, upgrades unlocking, and that familiar “just one more step” feeling. But this time, everything is built for VR.
In Orcs X2, every chapter of the story goes deeper. Each stage becomes a place you can reach into, touch, steer, loot, build, and explore with playful hand interactions. The orcs are still silly, loyal, and wildly convinced they are destined for greatness, but the world around them is bigger, stranger, and more dangerous than ever.
In Orcs X2, every treasure chest is more than a reward. It is preparation.
This scene shows one of those early moments where the world starts to feel bigger than the tribe. A glowing chest waits between rocks and jungle shadows, sealed with strange sea-born details, while your VR hand reaches toward it. Maybe it holds gear. Maybe resources. Maybe something the orcs are absolutely convinced is “legendary conquest material.”
But in Orcs X2, you are not an unstoppable hero casually crushing everything in your path. The island matters. The forest matters. The world has weight, danger, mystery, and opportunity. Like the best classic RPG worlds, it is not just a background for your power fantasy. It pushes back.
Before entering the forest, you loot, upgrade, prepare, and make choices. Your orc tribe is funny, loyal, and wildly overconfident, but the island is not impressed yet. Hidden threats, strange plants, crabs, old magic, and whatever waits deeper in the trees will test whether your little tribe can become something greater.
Orcs X2 is a VR RPG idle clicker adventure for Meta Quest, built around hand tracking, physical interaction, loot, upgrades, exploration, and a growing orc tribe that keeps working even when you are away.