Performance, atmosphere and style

For style and performance reasons I will not use realtime shadows.
Using the so called „blob“ shadows.

Also I removed a lot of details from the main orc texture, while most other characters and enviroment anyways use vertex colors or a minimal 32×32 pixels gradient texture.

Also the Orcs 3d (Working title) will have a day and night circle as Orcs X had.

On this screenshot I have not yet implemented the blob shadow yet!