The spells available to the cat in Sha Cat Version 1.0.

The list of spells will be expanded with future updates of Sha Cat, also combinations that will unleash more powerful elemental magic will be added.
Different Digital Experience Projects.
This video shows the tutorial level of Sha Cat. Coming for the iPhone at 23th of April!
Today in one month you can download the cat action game on your iPhone!

https://www.facebook.com/pages/Sha-Cat/160613200814704
Apple does not accept app’s from developers which do not support their older model, the iPhone 4.
Unfortunately they decided to change the screen ratio, so your left with either stretching your game or repositioning your interface elements.
(the black bar solution is not longer accepted)
It makes sense to support the device since a lot of people still use the 640*960 screen ratio generation.
But for developer it means basically go through your whole app once more and get sure everything sit’s correctly and is not cut off or stretched.
For the iPhone 4 optimizations I roughly estimated 16 hours of work ahead. 🙂 What ever, music turned on and go.

My game is looking very girly but it had until last week mainly battles as content. So I figured how to put narrative sequences into the game without making them annoying or game flow breaking. (judged by my own opinion only so far)
Challenge Flow (Game mechanics)
So within each chapter I have 4 levels, in order to create a drama I increase the difficulty from 1 to 4.

Ending most Chapters with a boss which means an enemy with more HP, which is a longer battle.
Together with some Dramatic music we have a gameplay chapter climax.
Problem: By playing trough I realized even if the challenge tension varies, the player still does not get any breaks. And my game is very action oriented, it felt kind of exhausting.
Solution: So I decided to put Emotions Sequences in, a lot of game design knowledge today tells you that it is very bad to make „none skippable cinematic scene“ between the game flow. I disagree the point is simply they should not feel like interruptions, they should be introduced as rewards. I remember back then in a game like final fantasy it felt very rewarding to lean back after a challenging boss and look at the movie.
The 3 Main Story Sequences in Sha Cat (so far):
Intro (pre-level 1)
Create enter point to the drama and introducing the characters – showing their relation.


Flash back – Baby Dragon Story (pre-level 4)
Create an emotional bound between dramatic past and the cute dragon eyes.


Flash back – Birth of Love (pre-level 9)
Empathize the strong relation bound between the two cats.
Can the prince get rescued by the princess? #ShaCat gives the answer and breaks all norms!
https://www.facebook.com/pages/Sha-Cat/160613200814704?ref
Sha cat on Facebook:
https://www.facebook.com/pages/Sha-Cat/160613200814704