
Sebastian worked with me at the company sMeet he is the lead artist there.
He also sells this desert asset pack via the unity assetstore which I bought for the palm mainly.
Also he created the shipwreck specially for me a while ago.
The new 3d vr orcs mobile game.
For style and performance reasons I will not use realtime shadows.
Using the so called „blob“ shadows.
Also I removed a lot of details from the main orc texture, while most other characters and enviroment anyways use vertex colors or a minimal 32×32 pixels gradient texture.
Also the Orcs 3d (Working title) will have a day and night circle as Orcs X had.
On this screenshot I have not yet implemented the blob shadow yet!
