Firefly – Action Pilot
New week – New Game. This time very arcade and retro. It also supports Game Center for sharing your high-score with other players. Can’t say more have to make more game app’s.
Firefly – Action Pilot
„Destroy as many tanks as you can while avoiding their fire! Get a highscore which you can compare worldwide with other players. Stay sharp in your flight, Pilot!“

Download it free for your iPhone now:
https://itunes.apple.com/de/app/firefly-action-pilot/id875285931?mt=8
Gamemanifest – Diary 18 – Post Mortem: Sha Cat and The Sha Man
Concluions after 6 months indie game development for smartphones.
Good Day! May I introduce: Bumpy Ball
Bumpy ball is my third mobile game title as indie designer/dev. I now walk a much simpler path regarding my game creations. Bumpy Ball was developed within 3 days. The game is completely free for you guys. There is a banner in the game, the plan is with your help to suck the money from the big gaming companies which run these ads. The gameplay is simple and addicting 😛 I’m really happy with the game.
Free Download:
https://itunes.apple.com/de/app/bumpy-ball/id873028348?mt=8
Bumpy Ball
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Game summary:
Catch the shiny purple ball! Keep him in the air! Beat your own high scores and compete with other players all over the world.

Post Mortem – What’s wrong with my games?
Post Mortem – It did not pay off
I finished two game projects over the last 6 months. For both I worked through nights and tried the best possible to make them shine. The effort did not pay off at all. Except some flattering words and good critiques, I’m happy that at least some players have played them .
Check out the statistics:
(iTunes only)
Units per month shows the amount of downloads. Consider that „The Sha Man“ was priced and had no marketing.
Sha Cat had intense marketing (unfortunately couldn’t reach the market making big sites). And I invested roughly 300 euro in marketing. Beside that I did obvious marketing fail investments (article coming soon) I conclude my games are just not ready yet, to appeal to the masses.

Conclusion – Make it simple make it meaningful
Since I try to make a living out of it I do now re-orient myself, let’s hope this road is paying off . I will switch to create smaller apps in a much higher frequency instead of investing months into one project and than having a hard time receiving any attention. It’s time to speed up the development process and increase my portfolio variance.
I will create a lot of app’s all of them free using iAD, a Banner service that pays me for player impressions. Which fit’s best for such small games.
Looking forward -> (Hidden Future)
I’m actually released from a big pressure to make it artistically appealing.
The more time you invest in a project the more you can feel the pressure rising.
I now focus on simple game mechanics, game app’s I can finish in 3 days up to an absolute maximum of a week.
This will enable me to swim through different waters and test them and maybe discover my niche.
Dave 🙂
Understanding Colors
Great video
Sha Cat – Update 1.1


Sha Cat’s first update is here! Patch 1.1 extends the journey of magical Cat lady and leads her through a mystical forest and crystal dungeon to find a magical potion. A potion to cure her boyfriend from his stone form.
Download the game free for your iPhone:
Itunes.apple.com
What’s New in Version 1.1
– 8 New levels!
– Lightning Shock does now charge up energy from flam fists, which can be released in a powerful storm!
-The flower Dress and all above, now have a chance to summon a butterfly that heals your wounds.

The story still ends open ended so stay prepared for Version 1.2!
Going simpler
Sha Cat – Official website
Beautiful 🙂
http://www.shacatgame.com
The Sha Man iPhone Game – Play through
Play through The Sha Man iPhone Game
My very first launched Game title as indie game designer.
Download it now!
iPhone Version:
https://itunes.apple.com/en/app/the-sha-man/id733552273?mt=8
Android Version:
https://play.google.com/store/apps/details?id=com.secretpotion.shaman&hl=en




