Your game theme makes all the difference

Advertisers pay more to appear in games which audience is for them more relevant, more likely to join their game.
I experience a bitter demonstration of that right now and here are my two extrem cases.

Weekly Admob banner numbers:
Screen Shot 2016-03-21 at 09.27.55.png

Screen Shot 2016-03-21 at 09.27.59.png

As you see creepy has around 13x times more impressions by players, is generally played more and longer.
But it only made $1.28 and Brofist Legend $4.01.

If Creepy would have the rpm of Brofist it would have made 51,40 this week.

I wonder if there is any chance to increase the rpm of a game retroactive.
But I am afraid its just depending on your theme and keywords.

But overall I am simply happy that we have that extra monetization channel now specially since Android games had no such option before. Its not gigantic but still noticeable and helps me definitely paying my bills. So thanks game salad for adding it.

Screen Shot 2016-03-19 at 04.47.07

I learned something so I shared it here,
Cheerio Dave

Gamesalad supports now adMob Banner Ads – What does that mean? Money!

So far all my almost 40 gaming apps had no banner advertising on android while having iAD Banners for the iOS Versions.
Each month iAD Banners on iOS generated around 200 to 300 Euro but on Android nothing came from Banners only from interstitial Pop ups served by Chartboost (main revenue stream).
So I was missing out on roughly 50% of what I could earn with Banner ads, Gamesalad now launched their new update today added the option to add these Admob Banners for the Android Versions of the game.

As you can imagine im hammering out the android updates of my top performing 6 apps as fast as I can now to get that money rolling. Cant wait to see the first results 🙂
I like money.