My game has been cloned so many times I think about deleting it

Would you delete your original game because the clones and follow ups were more succesful?

The beginning:
In 2014 me and my buddy Sabba created a series of apps.
Three Points, Four Points up to Six Points.

Segmented coloured geometric shapes which you spin on tap to match the incoming coloured ball.

Three Points was featured by Apple for all of Europe as „best new game“ and after that week even slipped over to „What we play“. The game had 400’000 Installs, the game was free and only had an ad banner so we created minimal money but it was still a big success for us.
david zobrist three points karolina maria glijer

Can we have your idea?
A marketer contacted us quickly and wanted to buy the rights to make his own version of Four Points. For a minimal amount of money we gave him the rights as we didn’t make much out of our insane amount of downloads.

A week after that their version went live and was called „Impossible Rush“ but here comes the clue. They marketed it as the invention of the back then 14 year old Ben Pasternak.

Good Story right? So thought Forbes and plenty of other influencers. Also Apple Featured then app, this time „internationally“.

bah

The guy is currently marketed as 16 year old App Millionaire as he also „invented“ Flogg.
Who knows..

Respect to those wo deserve it:
A dozen of cheap clones and templates flooded the App Store and internet, trying to imitated three points and specially impossible rush’s success story.

It took a while until some company really put it to the next level.
color switch.png
Color switch was here and still keeps its place in the top charts of the App Store by now.
It did what we missed to do, properly fleshing it out.

The conclusion?
Three Points is still up and running and has around 15000 active installs.
How ever I already removed the other shapes/games and also this one is not the best in monetisation and it could appear like a cheap clone of impossible rush or color switch.

Apple allowing to Ad-block within Apps

Apple just decided to quit their own Banner Advertising Service called iAD.
At the same moment allowing Ad-blocking apps to appear in the iTunes store.

Of course that lead to a lot of conversation specially between Indie game developers.
And the question if a free Ad monetised app is still a viable way to go.
A strong side of more established indies kind of seem to like the idea of going back to premium games, pay for the game upfront and no further purchases within the app.
Which I think to be illusive, a pay wall I see as a bad thing specially for us indies.
It will work if you get your premium game featured or already have thousands of waiting fans, but how many of us can count on that?

Of course Games can still be free and sell in-apps just as clash of clans or candy crush do without any additional advertising. But these in-app purchase sales are much less likely to happen for us indies too, specially consumables.
In an indie game you mostly do not have that server structure keeping all the players account data saved, there for buying something consumable that can not be re-gained in case of losing the mobile phone or just mistakenly deleting the app will be not a good selling point for the player.

Ads are enabling the small man to make a living of this craft as it lowered the wall to test out an indie game for a consumer. Allowing to block ads might be nice for apple and the consumer but does hurt the flexibility and opportunity to try out smaller alternative things as an indie developer.

On the other hand you could ad block on google play since „ever“ and my main ad revenue always came from google play. So the impact might not be to much of a big deal at all.