Improved AI Battles for Pixel Mage

So the idea is to tighten up the AI and behaviours of the goblins the deeper you advance in the game.

Here is an example fight with one such improved AI.
(btw. the buttons are now dark gray purple, less focus on it seems to fit)
giphy

Whats going on here?

Archers will make barricades on both side each having 1 hp blocking the player and his proactive while letting the enemy arrow pass above

Blockers shoot a rope capturing you for 3 seconds making you unable to shoot or use the cloud if you fire at their shield

Chargers have a 33% chance to use a jump button and attack in the upper lane

Purple or Brown Buttons?

A buddy from the game salad community called „Socks“ suggested to try to make the Buttons more fitting to the wizard. So make them purple as he is.

Now the big question which looks better.
Which would you more likely want to try out and download spent thousands of dollars on.

Purple Buttons:
david zobrist.gif

Brown Buttons:

fight pixel mage

Pixel Mage Dev. Diary Update

Lost in Details. The last days I went over each level thousand times changed milliseconds here and there added small effects. It was hard tough to create new content it feels much better to polish existing content. Improving what is there instead making the stretch for something new which you might delete after you put several hours in. But hey back on track a new enemy type has entered Pixel Mage’s world. The Goblin wizard is the first enemy that threatens the wizard in the upper lane beside the Archers standing on barrels here and there.

fight pixel mage.gif

PS: This is now level 6! Half way through. As the game will have 12 levels as creepy had.

Goblin Tunnels

Daily update :)

Today I worked on a spawner object as I had in creepy.
Let’s call it Goblin Tunnels.

After implementing I realised that often you could kill the Goblins and the Tunnel to quickly.

So I made the Goblins do their block move 100% on suffering dmg on top of the Tunnel.
It should also be understandable for the player as they are defending their tunnel more effective being close to it.

Note: They also do a block move away from the tunnel but less often.

So as a player you want to either move quickly above and shoot from behind at the blocking Goblin and the Tunnel or wait until the Goblin is out of tunnel range where the Goblins is less likely to block and easier to kill.

david zobrist wizard game

My new Game launched: Finger Dungeon

My new little game Finger Dungeon went live! I loved working on this and I hope you feel that playing it.

It’s free and work on your mobile phone ( iOS, Google Play and Amazon)

Finger Dungeon Loop 480

Finger Dungeon is a one-touch game and your job is to hold your finger on the screen as long as you can.
Make your way through the currently 14 levels of the finger labyrinth.

As you reach new levels, new tiles and creatures will appear in the maze, so be careful and don’t look back.

How to play:
1. Keep your finger on the screen!
2. Do NOT touch the lava!
3. Collect the coins!
4. Reach the goal line to win!

Advanced Tips:
1. Levers open doors, so no need to risk getting hurt.
2. Avoid the fire projectiles of the cannons.
3. Use the cannon projectiles to destroy the finger-eating monsters.
4. There are shortcuts which you can use between unconnected lava tiles by moving carefully and quickly between their edges.

All I can do now is wish you good luck,
David Zobrist

PS: If this game takes off I will happily add more levels on a regular basis.