worked on this way to long (3 months), now forcing the release for mid Februar
worked on this way to long (3 months), now forcing the release for mid Februar
Hi everyone 🙂 It’s about time!

So the idea is to tighten up the AI and behaviours of the goblins the deeper you advance in the game.
Here is an example fight with one such improved AI.
(btw. the buttons are now dark gray purple, less focus on it seems to fit)

Whats going on here?
Archers will make barricades on both side each having 1 hp blocking the player and his proactive while letting the enemy arrow pass above
Blockers shoot a rope capturing you for 3 seconds making you unable to shoot or use the cloud if you fire at their shield
Chargers have a 33% chance to use a jump button and attack in the upper lane
A buddy from the game salad community called „Socks“ suggested to try to make the Buttons more fitting to the wizard. So make them purple as he is.
Now the big question which looks better.
Which would you more likely want to try out and download spent thousands of dollars on.
Purple Buttons:

Brown Buttons:
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Lost in Details. The last days I went over each level thousand times changed milliseconds here and there added small effects. It was hard tough to create new content it feels much better to polish existing content. Improving what is there instead making the stretch for something new which you might delete after you put several hours in. But hey back on track a new enemy type has entered Pixel Mage’s world. The Goblin wizard is the first enemy that threatens the wizard in the upper lane beside the Archers standing on barrels here and there.
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PS: This is now level 6! Half way through. As the game will have 12 levels as creepy had.

