3 months of work -almost done

Pixel Mage took me way longer than expected but finally is coming to an end.
I am really happy with how the levels play now.

Only a few final tweaks, where I play the game myself,over and over, to pixel nudge everything in place.

Also I will get Elijah Lucian once more for the character voices, together with his team he already took care of Voices in my previous games such as Orcs and Creepy.

The game will, as always appear for the google play App Store as well as for iOS and Amazon Devices.

I am sure if you liked creepy you will also like this one.

final floor pixal mage david zobrist in progress

Struggling with the progressing

5/8 is done
I got a lot of mixed feelings about this one tough
its not as easy for me to finish somehow
I also wish I could share it with you guys via Arcade.
But the hmtl5 version is totally fucked up and doesn’t work at all.
It seems to handle a lot of behaviours totally different than the editor and mobile versions

I find myself a lot of time comparing the game to my last hit game „creepy“ and forcing this game to live up to it. Putting a lot of pressure on it.

Doing a lot of work and then deleting it again.
For example I had 2 levels already in coded where the wizard was young and followed the white rabbit in the magic temple to learn the cloud and fire spell.

I deleted it all because I didn’t like it.

3 years working from home

Crazy how this time went by.
3 years ago I started to work form home with my macbook to create one app after another.
I got some big highs and deep lows emotionally as well as statistically.
Worked with some great people and explored a lot of myself with my work.
Around 46 app I have launched in this time, 12 of them are still live.
Selecting and investing more time in the „winner apps“.

I often though about how much easier it would be to go to a regular job, rather than lifting the self created burden of deciding where to go and constantly dealing with the voices in my head.

Let’s see how much longer the universe wants to give to me, to keep on going.
I love creating games and my ego is more and more transcending with every failed app, every heartbreak as I put my heart into every app. Every bitter month that makes my revenue sink to the bottom. Barely making it enough to pay all my monthly bills.

Than there are the other months were it shoots to peaks letting me levitate on clouds.
When the world becomes so light..
The big breakthrough has yet to come.

Lets see, lets see..
David Zobrist

Going to delete one of my Apps

I am going to delete one of my Apps.
Brofist Xmas! will be gone by the end of this month.
As it is basically Brofist! the items of the Xmas! Version will be moved to the normal version.

01_Xmas

This will help me to have my app portfolio in good shape instead of having to much similar apps.

So if you still want to have the Xmas! Version you can download it free, as always, until the end of the month than its gone.
I hope you understand.

Cheers,
David Zobrist

Brofist Xmas! iPhone Game (Free):
https://itunes.apple.com/app/pewdiepie-xmas!/id949167663?mt=8&ign-mpt=uo%3D2

Brofist Xmas! Google Play Version:
https://play.google.com/store/apps/details?id=davidzobrist.pewdiepiexmas

Amazon App Store Version
http://www.amazon.de/David-Zobrist-Brofist-Xmas/dp/B00R2Q3TBC