Ballistic Tanks

26 - Mar 12, 2016.gif
By Kirk Lucas
https://twitter.com/kirknetic

I am following this one since a while and he just handed in his game to steam.
And now he requires your vote to reach the green light state.

His game stands out with a solid core gameplay as well as graphics and effects that serve it. It’s a blast to look at and is fun to play.

So Vote here:
http://steamcommunity.com/sharedfiles/filedetails/?id=659565932

Featuring Indie Games

I find this unique and inspiring games once a while and I will start sharing them here.

The selection criteria for what will be shown here are:

+ Indie preferred: They have to be indie preferred by a single individual but also small teams are accepted

+Self picked: The candidates will be chosen by myself based on my taste of games and will look for them via twitter under this hashtags #indiedev, #indiedevhour and #screenshotsaturday

+ Minimalistic art: The games have to be nailed down highlighting the core game mechanic, the graphics around should be used subtle to underline the theme but not go to wield in visual detail – distracting.

+Vibrant and Alive: While the detail depth should be kept simple their animations should bring them alive, making it exciting to look at the game. Feel alive and juicy.

Example:

 

Your game theme makes all the difference

Advertisers pay more to appear in games which audience is for them more relevant, more likely to join their game.
I experience a bitter demonstration of that right now and here are my two extrem cases.

Weekly Admob banner numbers:
Screen Shot 2016-03-21 at 09.27.55.png

Screen Shot 2016-03-21 at 09.27.59.png

As you see creepy has around 13x times more impressions by players, is generally played more and longer.
But it only made $1.28 and Brofist Legend $4.01.

If Creepy would have the rpm of Brofist it would have made 51,40 this week.

I wonder if there is any chance to increase the rpm of a game retroactive.
But I am afraid its just depending on your theme and keywords.

But overall I am simply happy that we have that extra monetization channel now specially since Android games had no such option before. Its not gigantic but still noticeable and helps me definitely paying my bills. So thanks game salad for adding it.

Screen Shot 2016-03-19 at 04.47.07

I learned something so I shared it here,
Cheerio Dave

Finger Dungeon Update 1.1

First update for Finger Dungeon is going live today.
At least for google play and the amazon App Store, iTunes will get it 7 days later. (apple review time)

Finger Dungeon Update 1.1
+Ice themed Mazes
+4 New levels
+Minor Tweaks for level 14

Get the app here:
https://itunes.apple.com/app/finger-dungeon/id953778534?mt=8

https://play.google.com/store/apps/details?id=davidzobrist.fingerdungeon&hl=de

http://www.amazon.de/David-Zobrist-Finger-Dungeon/dp/B01C7B6NL4/

skill play fun one touch gameplay finger dungeon

Creepy just won Game of the month- Gamesalad Community

The software I do use to create my mobile games is called game salad.
And each month they pick the winner of their game of the month contest.
This month my latest launched mobile game title called „Creepy“ won the race 🙂

Yippie! 🙂

More here:
http://forums.gamesalad.com/discussion/91401/the-gamesalad-february-2016-game-of-the-month-is#latest
creepy game of the month gamesalad david zobrist