Orcs Hands On! – Beta Update

  • Performance improvements ranging from 5–30%
  • Fixed shader transparency issues that caused some surfaces to appear black
  • Fixed collider issues in the Village, Crab Area, and Forest
  • Gameplay balance changes and general tweaks
  • Various visual improvements

    https://www.meta.com/s/a9SRBgn4b

Orcs Hands ON! Beta is here!

Yipppiee! 🎉

Another milestone achieved, my Orcs! I hope you’re as excited as I am.

But even if you’re not… I am! 😄

I’m proud, exhausted, and honestly, it already feels like a mini launch.

The game is now feature-complete and ready to be played and tested.

Here’s the link:
https://www.meta.com/s/a9SRBgn4b

All you need is a Meta Quest 2 or Meta Quest 3 headset. See you in the village! 🪓💚

Ok, ok, ok… another rebrand. But I’m pretty sure this is the final one… I guess! 😅


Formerly Orcs Up! Formerly Orcs X2. Now Orcs Hands ON!

It makes much more sense for a hand-tracked VR RPG than the previous names.

The orc should be recognizable enough for former Orcs X players to immediately realize that this is their beloved Orcs franchise.

VR doesn’t have a content problem—it has a retention problem

Most VR experiences are exciting for a few hours, but once the novelty wears off, many headsets end up collecting dust on a shelf. We believe VR needs more than one-time experiences—it needs worlds that become part of your daily routine. That’s the philosophy behind Orcs X2.

Instead of focusing on a single playthrough, Orcs X2 is built for long-term progression. Log in each day to collect rewards, upgrade your Core, expand your village, continue the main story, and meet other players in the town hub. Whether you have five minutes or an hour, every session moves you forward and gives you a reason to come back tomorrow.

We believe this is about more than just one game. The future of VR won’t be shaped by experiences people try once—it will be shaped by worlds they return to. The more often players put on their headset, the stronger the entire VR ecosystem becomes. More active players create healthier communities, better multiplayer experiences, and give developers the confidence to build bigger, longer-lasting games.

VR doesn’t have a content problem—it has a retention problem. If we want VR to become part of everyday life instead of an occasional novelty, we need games that players genuinely want to come back to. That’s the future we’re building with Orcs X2.