Orcs X2: Navigate the Storm in VR

The beginning of Orcs X2 throws you straight into the adventure: rain, darkness, crashing waves, and a tiny orc ship fighting its way through the storm. With your hands, you guide the journey in VR and feel right away that something big is about to begin.

Orcs X2 is still in development, but the course is set: a wild, funny, and epic VR hit for Meta Quest, packed with orcs, magic, chaos, and progression. The voyage starts soon. And if the orcs are right, this will not just be another game, but a true VR sensation.

Orcs X2

Build, upgrade, and command your Orc village using hand tracking. Chop wood with real movements, boost your Orcs, and unlock new areas in a world that grows with you.

A unique blend of idle clicker mechanicsRPG progression, and immersive VR interaction — easy to pick up, hard to put down.

From relaxing village building to powerful upgrades and future co-op gameplay, Orcs X2 delivers a fresh take on casual VR gaming.

Your Orcs are waiting, Chieftain.

Orcs X2 – VR Idle RPG on Meta Quest

Build, upgrade, and command your Orc village using hand tracking. Chop wood with real movements, boost your Orcs, and unlock new areas in a world that grows with you.

A unique blend of idle clicker mechanics, RPG progression, and immersive VR interaction — easy to pick up, hard to put down.

From relaxing village building to powerful upgrades and future co-op gameplay, Orcs X2 delivers a fresh take on casual VR gaming.

Your Orcs are waiting, Chieftain.

Orcs X2 – VR



Orcs X2 — the VR RPG idle clicker incremental game for Meta Quest — has been developed by David Zobrist over the past years as a passion project.

It combines incremental game mechanics with RPG elements, exploration, and a rich story — all in VR, using your own hands through intuitive hand tracking.

The game is planned to launch in Q4 2026, and you’ll be able to wishlist it in the coming months.

It delivers complex, intriguing gameplay mechanics powered by intuitive XR hand tracking.

You are stranded on an unknown, mysterious island and make your way deeper and deeper into it, unlocking new areas, mechanics, and challenges.

I hope you will be there with me to start this new “Orcs” adventure!

Chieftain,
Dave

Orcs X2 ?

Orcs X was my mobile idle RPG released on Google Play (and for a limited time on iOS).
Now it’s time for X2 — the VR evolution.

Orcs X2, an idle RPG clicker incremental game for Meta Quest, has been developed by David Zobrist over the past two years as a passion project.

It did run under the name „Orcs Up!“ for a while. But this gonna change now!
Here it is the new / old name!

It combines incremental gameplay with RPG elements, exploration, and a rich story — all experienced in VR using intuitive hand tracking.

The game is planned to launch in Q4 2026, and you’ll be able to wishlist it in the coming months.

It offers deep, engaging gameplay systems powered by natural XR hand interactions.

You find yourself stranded on a mysterious island, making your way deeper and deeper into it — unlocking new areas, mechanics, and challenges along the way.

I hope you’ll join me on this new Orcs adventure.

Chieftain,
Dave

Going deeper.. Orcs Up!

Orcs Up! — the RPG idle clicker incremental game for Meta Quest — has been developed by David Zobrist over the past two years as a passion project.

It combines incremental game mechanics with RPG elements, exploration, and a rich story — all in VR, using your own hands through intuitive hand tracking.

The game is planned to launch in Q3 2026, and you’ll be able to wishlist it in the coming months.

It delivers complex, intriguing gameplay mechanics powered by intuitive XR hand tracking.

You are stranded on an unknown, mysterious island and make your way deeper and deeper into it, unlocking new areas, mechanics, and challenges.

I hope you will be there with me to start this new “Orcs” adventure!

Chieftain,
Dave

Design first? Orcs up! Proper planning prevents poor performance!

As a goal for 2026, I gave myself the task to finally do proper design first!
I had to go through too many iterations for the beach area — to be fair, it’s my first VR game, so I had to test a lot of things early on.

But now I want to reduce development time through proper planning.

Proper planning prevents poor performance!

And for that, I’ve discovered Miro.