Schlagwort-Archive: Indie
Myself and my digital pug
Interview – David Zobrist – Indie Game Developer
Got Interviewed a long time back ..around January 2014, together with dozen of other indie devs, by http://www.slideshare.net/rlousada/developer-interviews
Since it is not a very well organized site I re-posted it here:
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How long have you been developing apps and how did you get started? I did paint level paper design for existing games and created simple stories in form of short comics when I was around But back then their were no real option to study in the technical / creative direction like game art or game design. I found my way back into my beloved field when I was 23 years old. I studied 1 year at the Games Academy Berlin and did a 1 year internship at YAGER Development right after. Which was a lucky first step into a big gaming studio that was busy developing Spec Ops The Line for the Xbox with 2k Games as Publisher. I was not part of that huge team at all. Instead I created game concepts and pitch material for many different ideas, in order for them to have a variety of future projects to work on after their game release. I had big backlashes when I got sick and could not work for 6 months, lost my girlfriend and my apartment. But I recovered and started of in a new Company as an Intern again but this time much better paid and with better perspectives for a real position. I worked at Young Internet later re-named to Goodbeans for 3 years. Starting off as an Quality Assurance Intern moving the carrier ladder up to a Quality Manager and finally to a Game Designer.As Game Designer I was responsible for Content, narrative, monetization and feature design. Through my experience as a Quality Assurance I was highly benefited with insights in all departments and was a crossroad for development. The company did major investment mistakes and broke down step by step, shortly before the sheep sank I decided to jump and this time on my own ship. I used the first day of my unemployment to organize my self-employment plans, visiting seminars and consulting an founding expert. Which helped me to create a bad ass business plan, where I used my pitching skills and his traditional/correct way of setting up all required documents to gain a Founding support from the government. Which worked out 3 months later and since beginning of this year I’m financially supported by Berlin until Juni of this Year, where I have to start living of my own profits. I released my first app „The Sha Man“ in December 2013 and the second one „Sha Cat“ 23. of April 2014. And now I hope to reach as many people as possible with my work to make my dream come true.What do you love most about being an app developer?
The barrier to create digital experiences was never as thin as now, not long ago you had to be able to program in complex languages, this extreme focus on one field made you very valuable in companies but independence as an all rounder was almost impossible to think off. Who would do your Art? When it’s about games it was required to have at least one artist and one programmer. Also who would publish your work? There where many open questions and insecurities, today a 12 year old boy can find the tools and create his own app in a week and get it out there on the same market where the game giants fight for the attention of the crowd. I would have loved this possibilities as I was that young, In fact I would have never done something else. I love the possibilities you have as independent Artist and it will become probably even easier.
What’s the biggest challenge you face when trying to market your app(s)?
Reaching the right people and knowing who I’m developing it for. Since I still think I have to find my own style I can’t really now how it will impact on the market. The whole business inflation makes you
I think there should be a list for new titles not only high ranked, there are a lot of very nice indie titles which get no chance because how you get known if no one see’s you. A list for general new titles would be very fluid and alive and less controlled by the big boys which pump hundred of thousands into their iTunes presence/position.Any advice you would give to developers who may just be starting out?
Be sure it is what you love doing and you not just here to make the next flappy bird clone. The App Store has become a lottery business for many people, which is heart breaking to see for people who really love the art of games.Take a moment and find out more about David Zobrist andThe Sha Man at https://twitter.com/TheShaManGame
Gamemanifest – Diary 20 – 4600 Downloads
https://www.youtube.com/watch?v=ZMyF2r4ZDtw
Check all my game apps for the iPhone:
https://itunes.apple.com/de/artist/david-zobrist/id733552276
Check out more on twitter:
https://twitter.com/TheShaManGame
1 Day Development Time -> Finished Game App (1 Power)
A game I build today, it is freaking awesome. I will work through the night to wrap it up and submit it to apple.
https://www.youtube.com/watch?v=wDfmGHgJGGk
The app will be called “ 1 Power“.
Which will be place one listed in apple new section. Since it’s a number and it’s the first of them 😛
I could already submit soon but I might wait for the right music track since this will define the whole game.

Busy getting the numbers right – Excel Sheet for calculating the player progression through the game.

Keep you updated check my other games:
https://itunes.apple.com/de/artist/david-zobrist/id733552276
Ace Tennis
I’m crazy busy so it’s no wonder I have a second title which just went live today.
It’s a collaboration with the awesome Sabba Keynejad. And a remake of his already published title „World Keeper“.
This time with a tennis theme and the basic gameplay of „Bumpy Ball“.
Ace Tennis – Gameplay Trailer
https://www.youtube.com/watch?v=LXaNlXzCwUs
Free Download for your iPhone:
https://itunes.apple.com/de/app/ace-tennis/id880991790?mt=8
Game Description:
Ace Tennis is a simple and addictive game. Test your reactions and save all incoming balls.
How to play:
Slide your finger across the screen to control the player, prevent any ball from landing on your side. The more balls your save the faster they come.
>Hands on: Simple slide control
>Speed: High frequent game play
Leaderboard: Compare your score with players all over the world
>Retro: 8bit style gaming
Alpha Breaker – Gameplay Trailer
https://www.youtube.com/watch?v=mD1enW5wuCU
Free Download for your iPhone:
https://itunes.apple.com/de/app/alpha-breaker/id882036378?mt=8
„Catch the energy ball! Keep him in the air! Beat your own high scores and compete with other players all over the world.“
Collaboration with David Rivera
Sabba Keynejad
So I partnered up for the upcoming game app’s which go live this saturday (31.5).
Proudly presenting:
Sabba Keynejad

Sabba Keynejad described in his own words:
I am a multi disciplinary design/developer soon to be graduating from Central Saint Martins. My work explores interaction, sound, data and experience. I like to create experiences people want to share and interact with, this is the driving force behind what I do.
You can check out a lot of his design projects on his website:
http://www.sabbakeynejad.co.uk

He also got interviewed from hit-bag.com which belongs to the VICE blogging network.
http://hit-bag.com/2012/05/15/sabba-keynejad-central-st-martins-rising-star
His first released gaming app was directly featured by Apple, which is pretty impressive.
Download it here:
https://itunes.apple.com/de/app/world-keeper/id848937930?mt=8
Cooperation:
The last days I created a total new version of his first app since the gameplay wasn’t as advanced as the graphics. We made it more „flappy“, meaning hard and addicting. We want to get it live right before the big Fifa 2014 Football event starts off, so it maybe catches a wave to ride with. We also re-skinned it and changed a few variables to make it a tennis game which also connects to the other big sport event this year, which is Wimbledon 2014. We already work on a totally new top secret project.
Conclusions:
Sabba is a very engaged and inspiring person, he works like a maniac which pretty much aligns with me. I look forward to create a lot more of these exciting game projects with him. The first two projects will be shown here soon!
Sabba Keynejad Twitter:
https://twitter.com/sab8a
My App Downloads and Statistics
The whole purpose of this blog, beside of show case my app’s is to be transparent about my struggles and results of being an full time indie developer. I’m on my own feet’s since almost 6 months now and would not be able to live from the income, so far. Actually this month my founding will end and I will have to survive of my savings.
Never than less this will not make me stop. It’s an awesome time with big up’s and down’s which make me feel alive and gaining a lot of experience. Also a lot of awesome people start getting in in contact with me and seek for collaberations. So I’m just starting.
Let’s look at the total period downloads, which are fantastic 1500 Downloads!

Obviously Sha Cat which I marketed the most is on the top of this list but right below follows Bumpy Ball, which had not marketing at all and was build within 3 days. Which is pretty insightful.
Let’s look about the strong peak points regarding downloads ( excluded The Sha Man, to weak and far off):

The first hill around 23. April is created by Sha Cat and the one around 10. May by Bumpy Ball.
As you see even without marketing Bumpy ball had a twice time stronger launch effect as Sha Cat.
So I wondered, why?
I figured three things there:
Name -It’s a very catchy Name and it starts with a „B“ and as another designer just told me the „New“ List on iTunes is listed alphabetical. Very big point for future titles.
Time – Saturday, the weekend day boosts the initial downloads much higher than any week day.
Simplicity – Not only the gameplay but more important the Art is simple. By not making it specific and keeping it more generic it scares less people from downloading it. It becomes a digital „Cheeseburger“.
Gamemanifest – Diary 18 – Post Mortem: Sha Cat and The Sha Man
https://www.youtube.com/watch?v=–tz3RtmFXM
Concluions after 6 months indie game development for smartphones.



