Incoming Mini-Game
The Meat Wagon


Schlagwort-Archive: iOS
Creepy Game Update
Hi everyone 🙂 It’s about time!
Creepy’s new enemy
Creepy awakes called by a mysterious voice, finding himself surrounded by new enemies.
Machines that are programmed to destroy any sign of the infection.
Making also the Creepy Units the enemy. As creepy is shooting his way to the surface he is haunted by voices in his head.

Thats kind of the plot I guess ![]()
2 Levels more and that Creepy Update Level Pack is ready.
It keeps on taking much longer as expected I would say even longer to create the game itself back than in 2015.
Creepy Update in the making.

Pixel Mage Trailer
Game will go live in the next hours on android platforms.
The iOS Version will follow up in 2-4 days.
Apple Appstore:
https://itunes.apple.com/us/app/pixel-mage/id881146268?ls=1&mt=8
Google Play Appstore:
https://play.google.com/store/apps/details?id=davidzobrist.pixelmage
Amazon Appstore:
http://www.amazon.com/gp/product/B01I9IBLFM
„These Goblins broke into my house, stole my Bunny. They made a mistake..“
Jump into the role of the Pixel Mage and embark on a journey to save your Bunny.
+Retro Platform Gameplay without jumping
+Fly and cast Spells Core Mechanics
+12 Challenging Levels to beat
Can you finish the game?
Next steps
3 months of work -almost done
Pixel Mage took me way longer than expected but finally is coming to an end.
I am really happy with how the levels play now.
Only a few final tweaks, where I play the game myself,over and over, to pixel nudge everything in place.
Also I will get Elijah Lucian once more for the character voices, together with his team he already took care of Voices in my previous games such as Orcs and Creepy.
The game will, as always appear for the google play App Store as well as for iOS and Amazon Devices.
I am sure if you liked creepy you will also like this one.

How to beat level 10 of creepy
for those who struggle with level 10
https://www.youtube.com/watch?v=mhSAV2CK_C0
first boss fight prototype, maybe final lets see

Improved AI Battles for Pixel Mage
So the idea is to tighten up the AI and behaviours of the goblins the deeper you advance in the game.
Here is an example fight with one such improved AI.
(btw. the buttons are now dark gray purple, less focus on it seems to fit)

Whats going on here?
Archers will make barricades on both side each having 1 hp blocking the player and his proactive while letting the enemy arrow pass above
Blockers shoot a rope capturing you for 3 seconds making you unable to shoot or use the cloud if you fire at their shield
Chargers have a 33% chance to use a jump button and attack in the upper lane