Pixel Mage Dev. Diary Update

Lost in Details. The last days I went over each level thousand times changed milliseconds here and there added small effects. It was hard tough to create new content it feels much better to polish existing content. Improving what is there instead making the stretch for something new which you might delete after you put several hours in. But hey back on track a new enemy type has entered Pixel Mage’s world. The Goblin wizard is the first enemy that threatens the wizard in the upper lane beside the Archers standing on barrels here and there.

fight pixel mage.gif

PS: This is now level 6! Half way through. As the game will have 12 levels as creepy had.

Positive Bug?

It felt so insane funny when it happened!
I did not intend that but I love it and leave it in.

The magic projectile bounce brings things to live in a unexpected way.
I couldn’t land the lets call it „skill shot“ yet intently. Else it will be more of a lucky shot with a chance i’m not even aware of.

bounce off.gif

Goblin Tunnels

Daily update :)

Today I worked on a spawner object as I had in creepy.
Let’s call it Goblin Tunnels.

After implementing I realised that often you could kill the Goblins and the Tunnel to quickly.

So I made the Goblins do their block move 100% on suffering dmg on top of the Tunnel.
It should also be understandable for the player as they are defending their tunnel more effective being close to it.

Note: They also do a block move away from the tunnel but less often.

So as a player you want to either move quickly above and shoot from behind at the blocking Goblin and the Tunnel or wait until the Goblin is out of tunnel range where the Goblins is less likely to block and easier to kill.

david zobrist wizard game