Improved AI Battles for Pixel Mage

So the idea is to tighten up the AI and behaviours of the goblins the deeper you advance in the game.

Here is an example fight with one such improved AI.
(btw. the buttons are now dark gray purple, less focus on it seems to fit)
giphy

Whats going on here?

Archers will make barricades on both side each having 1 hp blocking the player and his proactive while letting the enemy arrow pass above

Blockers shoot a rope capturing you for 3 seconds making you unable to shoot or use the cloud if you fire at their shield

Chargers have a 33% chance to use a jump button and attack in the upper lane

Pixel Mage Dev. Diary Update

Lost in Details. The last days I went over each level thousand times changed milliseconds here and there added small effects. It was hard tough to create new content it feels much better to polish existing content. Improving what is there instead making the stretch for something new which you might delete after you put several hours in. But hey back on track a new enemy type has entered Pixel Mage’s world. The Goblin wizard is the first enemy that threatens the wizard in the upper lane beside the Archers standing on barrels here and there.

fight pixel mage.gif

PS: This is now level 6! Half way through. As the game will have 12 levels as creepy had.

Positive Bug?

It felt so insane funny when it happened!
I did not intend that but I love it and leave it in.

The magic projectile bounce brings things to live in a unexpected way.
I couldn’t land the lets call it „skill shot“ yet intently. Else it will be more of a lucky shot with a chance i’m not even aware of.

bounce off.gif