Orcs: New Game Patch 6.1

New Game Version out
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Quest series continues:
+1 Spooky Castles Chamber 3 has opened!
 
Tweaks:
+Speed and Difficulty Tweaks on Spooky Castles Chamber 2 and 1
 
Chop Chop Screen:
+Bat added to the Orc Chop Chop screen as long the Spooky quest series is active
+Loading Bar for quests added
+After quest 9 internet is required to play, or having the golden axe will enable you to play offline.

Going Deeper into the Spooky Castle

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Halloween Update 2:
+“Chamber 2” of the Spooky Castle can be entered. The Quest Series continues!

More Soon,
Chieftain David

iOS AppStore:
https://itunes.apple.com/app/orcs/id947428028?mt=8

Google Play AppStore:
https://play.google.com/store/apps/details?id=davidzobrist.orcsgame

Amazon AppStore:
http://www.amazon.de/David-Zobrist-Orcs/dp/B00S4OA1DK

Orcs: Spooky Castle Update Live

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Halloween Update 1:
+“Spooky Castle” the Quest Series has started!

“The red Orcs found a spooky Castle. They need your help to penetrate the depths of this castle. Your Archer will be very useful against the blood-sucking bats..”

+Meat Wagon mission and further communication with the red orcs added.
+New Reward! A red Orc Wood Carrier joins your Orcs as a gift from Chieftain Jon.

Its only the beginning!

More Soon,
David

Goblin Tunnels

Daily update :)

Today I worked on a spawner object as I had in creepy.
Let’s call it Goblin Tunnels.

After implementing I realised that often you could kill the Goblins and the Tunnel to quickly.

So I made the Goblins do their block move 100% on suffering dmg on top of the Tunnel.
It should also be understandable for the player as they are defending their tunnel more effective being close to it.

Note: They also do a block move away from the tunnel but less often.

So as a player you want to either move quickly above and shoot from behind at the blocking Goblin and the Tunnel or wait until the Goblin is out of tunnel range where the Goblins is less likely to block and easier to kill.

david zobrist wizard game

Waiting for the game salad update

Since quite a while I and much more members of the active game salad community, the tool I build my games with, are waiting for version 1.25.

This should remove some major issues with the current version of the game engine such as:

+Stuttering issues while the camera moves
+Blurry Text/Font
+Chartboost game crashes

I’l have to anyways update all my 12 gaming apps because a google play issue, we refer to as „X509TrustManager“ and the fact that apple does no prolong their banner ad service iAD, why I will change to admob banners.

I prepared all changes for the apps on my side and simple wait for game salad game engine to release their new version now. I estimate the updates will be live in roughly 1-2 weeks.
Here is a list of changes for each game:

Finger Dungeon 1.1
+Ice themed Mazes
+4 New levels
+Performance improvements
+Minor Tweaks for level 14

Human Harvest
+Reduced the frequency of the “Rate this game” pop up (rating the game will remove it permanently)
+Reduced advertising frequency
+Advertising pops now only after an upgrade and NOT during gameplay “beaming”
+Added Advertising Videos
+Improved Text quality,UI improvements and minor fixes
+Link to the David Zobrist Facebook Page added

PewdiePug
+Improved Swiping Area
+Improved Text quality,UI improvements and minor fixes
+Link to the David Zobrist Facebook Page added

PewdiePug Edgar
+You can now customise your bone rain and flash effects. After you own the second sunglasses.
+Improved Swiping Area
+Improved Text quality,UI improvements and minor fixes
+Link to the David Zobrist Facebook Page added

Creepy
+Link to the David Zobrist Facebook Page added
+Advertising partner changed

Orcs
+Text and Number Quality improved
+Missing pop up graphic added
+Link to the David Zobrist Facebook Page added

Duck Defense
+Text and Number Quality improved
+Missing graphics added
+Link to the David Zobrist Facebook Page added

Three Points
+Text and Number Quality improved
+Advertising Partner changed