
Schlagwort-Archive: pixel
Creepy mentioned by Spiegel.de
My game „Creepy“ mentioned in an article by Spiegel.de !!!!!
(bullet point 3.)
Nice font!
found the perfect text font for the game

Positive Bug?
It felt so insane funny when it happened!
I did not intend that but I love it and leave it in.
The magic projectile bounce brings things to live in a unexpected way.
I couldn’t land the lets call it „skill shot“ yet intently. Else it will be more of a lucky shot with a chance i’m not even aware of.

App Icon background color
Testing around on the background color for the app icon.
Which one?
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intro scene

Wizard game update
I really should start thinking about a game name..
Here the development updates:
So after letting my girlfriend play I figured the blocking guys are creating no fun at this state (level1) for the player. I will put the shielding goblins in a later level in combination with some other goblins.
I made these chargers instead.

Also there is now cave decoration and healing potions right after the first harder encounter as a mini reward – you deserve it

a basic goblin easy to out play

https://www.facebook.com/DavidZobristGames/
Today the first enemy got created.
A ground attacking basic goblin.
Also I speed up the overall controls/movement and attack frequency / speeded up the animation. I just want it all to feel right before advancing to far.
Testing the spell „shooting“ mechanic

Featuring Indie Games
I find this unique and inspiring games once a while and I will start sharing them here.
The selection criteria for what will be shown here are:
+ Indie preferred: They have to be indie preferred by a single individual but also small teams are accepted
+Self picked: The candidates will be chosen by myself based on my taste of games and will look for them via twitter under this hashtags #indiedev, #indiedevhour and #screenshotsaturday
+ Minimalistic art: The games have to be nailed down highlighting the core game mechanic, the graphics around should be used subtle to underline the theme but not go to wield in visual detail – distracting.
+Vibrant and Alive: While the detail depth should be kept simple their animations should bring them alive, making it exciting to look at the game. Feel alive and juicy.
Example:
More teasers from my upcoming Greenlight trailer. #IndieDevHour #indiegame #indiedev #gamedev #indiegame https://t.co/yTaSIpQx9R—
Kirk Lucas (@kirknetic) March 30, 2016