I also thought it could be a cool idea to let all keys be usable as weapons, especially if you have the Key Orcs. Kind of like Kingdom Hearts, where the keys are weapons.
Only an MVP (Minimum Viable Product) for now, but it already features fully functional multiplayer and proximity voice chat through Vivox.
Vibe coding my own Unity game for a while now. I’m using AI for almost everything (except the main characters).
Today, Codex and Unity MCP built an entire multiplayer system for this location in my VR game. Players automatically join rooms with up to 10 players, and once a room is full, a new one is created.
It’s player-hosted with host migration and synchronizes each VR headset to an orc’s head, while hand-tracking position and rotation are mapped to the orc’s cube hands. It also displays each player’s name and score.
I’ve had this system in my head for about a month. Today, I finally prompted i and by the end of the day, it was fully functional.
These guys are just as annoying as real stinging insects. They attack, retreat, and let their poison slowly drain your health. Keep your Orcs close to them at all times to deal with them effectively.
Working on the first dungeon in the Forest Area: „The Wasp Nest.“ Climb through the hive with your Orc team, explore its depths, battle enemies, and level up as you ascend toward the Queen’s Chamber.
I am in the brainstorming phase of how the forest will behave. Some kind of continuous, reliable path makes sense, but I’m also playing with the idea of randomly generated areas to keep it fresh and exciting to wander through.