My newest work. I’m content wise now in 2/3 of what I want to have for the game release in April. The story will not be finished within the first release version, the idea is to patch the next levels right after it’s out. (1-2 weeks) And keep on going, creating this cute fantasy world.
Flappy Bird is a Mobile game made by one developer in a few days, it breaks all download records and does a lot of money. Lucky Guy and he deserves it.
But same as with Angry Birds or Cut the rope an army of clone copies arrive behind, to get a piece of the cake. Calling their games „tribute’s“.
They aren’t a „tribute“ or how ever you phrase it. It is an attempt to get at least a small portion of the success – finical success. Such success stories, like flappy bird, are a double bladed sword. On one side the game loving but insecure developer get’s motivation and an idol. On the other side we have a bunch of guys just trying to make some money by copying popular titles, flooding the game market with crap copy attempts, or „tributes“.
This creates a layer of shit in the App Store, through this layer every unique self crafted title has to break through and it becomes more and more impossible because so many people are „tributing“.