My App Downloads and Statistics

The whole purpose of this blog, beside of show case my app’s is to be transparent about my struggles and results of being an full time indie developer.  I’m on my own feet’s since  almost 6 months now and would not be able to live from the income, so far. Actually this month my founding will end and I will have to survive of my savings.
Never than less this will not make me stop. It’s an awesome time with big up’s and down’s which make me feel alive and gaining a lot of experience. Also a lot of awesome people start getting in in contact with me and seek for collaberations. So I’m just starting.

Let’s look at the total period downloads, which are fantastic 1500 Downloads!
Screen Shot 2014-05-21 at 22.57.50

Obviously Sha Cat which I marketed the most is on the top of this list but right below follows Bumpy Ball, which had not marketing at all and was build within 3 days. Which is pretty insightful.

Let’s look about the strong peak points regarding downloads ( excluded The Sha Man, to weak and far off):
Screen Shot 2014-05-21 at 22.57.28
The first hill around 23. April is created by Sha Cat and the one around 10. May by Bumpy Ball.

As you see even without marketing Bumpy ball had a twice time stronger launch effect as Sha Cat.
So I wondered, why?

I figured three things there:
Name -It’s a very catchy Name and it starts with a „B“ and as another designer just told me the „New“ List on iTunes is listed alphabetical. Very big point for future titles.
Time –  Saturday, the weekend day boosts the initial downloads much higher than any week day.
Simplicity – Not only the gameplay but more important the Art is simple. By not making it specific and keeping it more generic it scares less people from downloading it. It becomes a digital „Cheeseburger“.

We can’t ship it yet! Self-inflicted struggling

I realized that there is self created resistance against finishing and putting live a project.
Some times more, sometimes less.

You say to yourself it’s because „this is not right yet“. After a certain investment time this statement is not accurate anymore and hides a deeper inner struggle.

This struggle arrives through expectations, these arise unconsciously and start projecting identification on your work. You could argue that this is a good thing, since by becoming personal it makes you really care.

There is a dark site to this, the flip coin to the deal of total immersion.
This identification start’s creating resistance in you since you are becoming afraid it could not accurately express yourself or your talent.

This delay’s finishing it and happens mostly subconsciously, on the surface it will make you create reason’s „why“ it is not yet the time.

Exhausted from unawarely struggling with yourself and blaming the unfair conditions, you start avoidance strategies like setting new priorities and create distractions.

There is a mental grip of the pure innocent project that takes away it’s the air to breath.
What is the solution?

You might switch to something new and give it up entirely which would not be considered a solution and is you giving up. Or you force it through but lose the innocense of your project.
If you can effort the luxury you can put the project aside and take time, time to break the suppressing identification and its projected expectations.

Firefly – Action Pilot

New week – New Game. This time very arcade and retro. It also supports Game Center for sharing your high-score with other players. Can’t say more have to make more game app’s.

Firefly – Action Pilot
„Destroy as many tanks as you can while avoiding their fire! Get a highscore which you can compare worldwide with other players. Stay sharp in your flight, Pilot!“
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Download it free for your iPhone now:
https://itunes.apple.com/de/app/firefly-action-pilot/id875285931?mt=8

Firefly - Action pilot iphone4  Firefly Menu Action iphone4 Firefly Action Pilot Game iphone4

Good Day! May I introduce: Bumpy Ball

Bumpy ball is my third mobile game title as indie designer/dev. I now walk a much simpler path regarding my game creations. Bumpy Ball was developed within 3 days. The game is completely free for you guys. There is a banner in the game, the plan is with your help to suck the money from the big gaming companies which run these ads. The gameplay is simple and addicting 😛 I’m really happy with the game.

Free Download:
https://itunes.apple.com/de/app/bumpy-ball/id873028348?mt=8

Bumpy Ball 
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Game summary:
Catch the shiny purple ball! Keep him in the air! Beat your own high scores and compete with other players all over the world.
BumpyBall BumpyBallScore BumpyBallAction