„iTunes: The following app has been approved and the app status has changed to Ready for Sale: Sha Cat“
🙂 23rd April ready for download!
So Facebook bought „Occulus rift“ for 2 billion dollars. Is that a good or bad?

What the hell is occults rift?
„Occulus rift“ is a virtual reality device, 3d glasses as you may now it from the movie „The Lawnmower Man“.

These high end technology goggles enable you to emerge into 3d worlds by gaining a 360 degree view. Which translates your own head motions smoothly as never before. It all started as an indie kick starter project and quickly gained a lot of attention by dozen’s of investors and believers.
I heard about that virtual reality stuff before..didn’t really worked out..
Occulus rift obviously is not the first of its kind but in past the technology behind the 3d glasses was not efficient enough to guarantee a fluent conversion of head position into the virtual world. Now it is.
My personal experience with this magical new device
So there are a few demo’s I could try out a few months ago, one of them was sitting in a roller coaster.
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I must say it is an trip worth having, you totally are thrown in this other world. Except you don’t yet have the wind blowing into your face..
The ability to look around fluently in each direction you want, with seeing no way out of the virtual world creates a believable world in which you can immerse yourself.
What ever it does not yet work for the traditional type of games, where you move with mouse and keyboard in a 3d space, simply because your head is not used to receive movement commands from your hands. You will get nauseous.. I didn’t believed that (because I’m tough) but after around 10 minutes I had to stop it.
I see an early successful future for experiences where you don’t move, like siting on a chair while things around you happens or you are moving automatically as for example sitting in a mine car driving through a spooky gold mine, or being placed in a wooden cracky boat slowly cursing through a Jungle swamp.
Facebook owns it now!
First of all, for most gamers this sounds horrible because Facebook is the enemy. Farmville and similar games are more considered to be business models with game elements then the other way round and shine a corrupted light on our beloved games. Also Facebook appears like a big predator eating the innocent crowdsourced baby, which was just about to to do his first steps.
But to be honest if I would have the money I would have bought them too, everything else would be stupid. Think about the potential in the hands of Facebook, ok the device is cool but it is also nerdy as hell. You would never reach the mass market as effective as Facebook potentially can.
I look forward for any kind of virtual reality experiences/trips.
This video shows the tutorial level of Sha Cat. Coming for the iPhone at 23th of April!
Today in one month you can download the cat action game on your iPhone!

https://www.facebook.com/pages/Sha-Cat/160613200814704
Apple does not accept app’s from developers which do not support their older model, the iPhone 4.
Unfortunately they decided to change the screen ratio, so your left with either stretching your game or repositioning your interface elements.
(the black bar solution is not longer accepted)
It makes sense to support the device since a lot of people still use the 640*960 screen ratio generation.
But for developer it means basically go through your whole app once more and get sure everything sit’s correctly and is not cut off or stretched.
For the iPhone 4 optimizations I roughly estimated 16 hours of work ahead. 🙂 What ever, music turned on and go.

My game is looking very girly but it had until last week mainly battles as content. So I figured how to put narrative sequences into the game without making them annoying or game flow breaking. (judged by my own opinion only so far)
Challenge Flow (Game mechanics)
So within each chapter I have 4 levels, in order to create a drama I increase the difficulty from 1 to 4.

Ending most Chapters with a boss which means an enemy with more HP, which is a longer battle.
Together with some Dramatic music we have a gameplay chapter climax.
Problem: By playing trough I realized even if the challenge tension varies, the player still does not get any breaks. And my game is very action oriented, it felt kind of exhausting.
Solution: So I decided to put Emotions Sequences in, a lot of game design knowledge today tells you that it is very bad to make „none skippable cinematic scene“ between the game flow. I disagree the point is simply they should not feel like interruptions, they should be introduced as rewards. I remember back then in a game like final fantasy it felt very rewarding to lean back after a challenging boss and look at the movie.
The 3 Main Story Sequences in Sha Cat (so far):
Intro (pre-level 1)
Create enter point to the drama and introducing the characters – showing their relation.


Flash back – Baby Dragon Story (pre-level 4)
Create an emotional bound between dramatic past and the cute dragon eyes.


Flash back – Birth of Love (pre-level 9)
Empathize the strong relation bound between the two cats.
Can the prince get rescued by the princess? #ShaCat gives the answer and breaks all norms!
https://www.facebook.com/pages/Sha-Cat/160613200814704?ref
Sha cat on Facebook:
https://www.facebook.com/pages/Sha-Cat/160613200814704