Finishing up this game today with my good friend Jon, he made the pixels.
The name will be „Human Harvest“
Will take another 7-10 days for Apple to get it live in the store.
My second ever Mushroom Trip, this is an individual trip experience report. A low dose (1 gramm) of dried Golden Teachers. This video does not advertise the use of these substances and is illegal in many countries. This is an honest rare Trip experience of an individual.
Jon and myself introducing my most recent game curvy for the iPhone.
iTunes Game Download:
https://itunes.apple.com/us/app/curvy/id914261017?mt=8
PewDiePug played and experienced. Check it out 🙂
@pewdiepie do you like what you see?
The official David Zobrist Youtube Channel has a set of new sections and videos.
https://www.youtube.com/channel/UC9B2G9dYd4dIbQtyy9SczAQ
There is now a section which contains all game creation gameplay trailers.
The second one shows insights and a set of smaller and longer talks about the current situation, in other words a diary. On top of that there is a „Let’s Plays“ section for the own games and one for mobile games in general.
The content for the last two channels is created in cooperation with Jon Poischen a good friend of mine and a natural talent for crazy videos.
So far I tried various social media channels to promote /announce my new games.
Overall I do not have the impression that most of them give back a valuable result compared to time invested to post and keep them up to date.
So I gonna cut off:
Tumbler ( 20 Followers)
Pinterest ( 85 Followers)
Facebook ( 68 Followers)
These are definitely the weakest, Facebook is specially disappointing since the reduced page reach was introduced to cash in. Facebook is useless now.
I gonna build up and maintain:
Wordpress (excellent SEO with google)
Youtube ( 90 subs)
Google + (636 connections)
Twitter (4600 followers)
Deviantart (excellent SEO with google)
IndieDB (excellent SEO with google + indie community)
I probably soon also gonna cut off some of the last once so I can focus more on games again.
All created content pages that are getting cut off will remain there but will not be updated further.
Cheers,
David
Overall I do this now full time since one year and Three Points was my 20th app. So far none of the apps made really noticeable money. But I see em as learnings and progress, its just a matter of keep on doing it.
This month was the first profitable. iAd made 800 usd and chartboost (late implementation -3 weeks to late) made 200 usd this week my artist/partner Sabba Keynejad made a deal with a guy from California we made em a clone of four points for 2000 usd which was good money.
So this month was around 3000 usd which I split 50% with Sabba because he made my concept big and helped form em into perfect simple versions.
I just think its an extreme hard business and I would suggest no one to start with games that take to long and rather go for a lot of quick learnings until you know what the crowd thinks is a good game and not your own Ego. I still sometimes struggle with that and end up shipping small games that feel really fun to work on but once I shipped and some time passed I realize that they are not as awesome as it felt to build em and they are way to inaccessible for the crowd.
Some People now start to clone my best games but this whole cloning doesn’t bother me too much, since I don’t think that there is something like the ultimate idea or concept, there is an endless amount of ideas that want to be expressed, no reason to be locked in to a specific.
The only wish I really have is that I can keep on doing and stop worrying about money. Thats the dream…
Got roughly money left until March 2015. So back to work.