Schlagwort-Archive: Indie
Creepy Update in the making.

Pixel Mage Trailer
Game will go live in the next hours on android platforms.
The iOS Version will follow up in 2-4 days.
Apple Appstore:
https://itunes.apple.com/us/app/pixel-mage/id881146268?ls=1&mt=8
Google Play Appstore:
https://play.google.com/store/apps/details?id=davidzobrist.pixelmage
Amazon Appstore:
http://www.amazon.com/gp/product/B01I9IBLFM
„These Goblins broke into my house, stole my Bunny. They made a mistake..“
Jump into the role of the Pixel Mage and embark on a journey to save your Bunny.
+Retro Platform Gameplay without jumping
+Fly and cast Spells Core Mechanics
+12 Challenging Levels to beat
Can you finish the game?
Next steps
3 months of work -almost done
Pixel Mage took me way longer than expected but finally is coming to an end.
I am really happy with how the levels play now.
Only a few final tweaks, where I play the game myself,over and over, to pixel nudge everything in place.
Also I will get Elijah Lucian once more for the character voices, together with his team he already took care of Voices in my previous games such as Orcs and Creepy.
The game will, as always appear for the google play App Store as well as for iOS and Amazon Devices.
I am sure if you liked creepy you will also like this one.

first boss fight prototype, maybe final lets see

Struggling with the progressing
5/8 is done
I got a lot of mixed feelings about this one tough
its not as easy for me to finish somehow
I also wish I could share it with you guys via Arcade.
But the hmtl5 version is totally fucked up and doesn’t work at all.
It seems to handle a lot of behaviours totally different than the editor and mobile versions
I find myself a lot of time comparing the game to my last hit game „creepy“ and forcing this game to live up to it. Putting a lot of pressure on it.
Doing a lot of work and then deleting it again.
For example I had 2 levels already in coded where the wizard was young and followed the white rabbit in the magic temple to learn the cloud and fire spell.
I deleted it all because I didn’t like it.
Improved AI Battles for Pixel Mage
So the idea is to tighten up the AI and behaviours of the goblins the deeper you advance in the game.
Here is an example fight with one such improved AI.
(btw. the buttons are now dark gray purple, less focus on it seems to fit)

Whats going on here?
Archers will make barricades on both side each having 1 hp blocking the player and his proactive while letting the enemy arrow pass above
Blockers shoot a rope capturing you for 3 seconds making you unable to shoot or use the cloud if you fire at their shield
Chargers have a 33% chance to use a jump button and attack in the upper lane
Purple or Brown Buttons?
A buddy from the game salad community called „Socks“ suggested to try to make the Buttons more fitting to the wizard. So make them purple as he is.
Now the big question which looks better.
Which would you more likely want to try out and download spent thousands of dollars on.
Purple Buttons:

Brown Buttons:
![]()
3 years working from home
Crazy how this time went by.
3 years ago I started to work form home with my macbook to create one app after another.
I got some big highs and deep lows emotionally as well as statistically.
Worked with some great people and explored a lot of myself with my work.
Around 46 app I have launched in this time, 12 of them are still live.
Selecting and investing more time in the „winner apps“.
I often though about how much easier it would be to go to a regular job, rather than lifting the self created burden of deciding where to go and constantly dealing with the voices in my head.
Let’s see how much longer the universe wants to give to me, to keep on going.
I love creating games and my ego is more and more transcending with every failed app, every heartbreak as I put my heart into every app. Every bitter month that makes my revenue sink to the bottom. Barely making it enough to pay all my monthly bills.
Than there are the other months were it shoots to peaks letting me levitate on clouds.
When the world becomes so light..
The big breakthrough has yet to come.
Lets see, lets see..
David Zobrist