Struggling with the progressing

5/8 is done
I got a lot of mixed feelings about this one tough
its not as easy for me to finish somehow
I also wish I could share it with you guys via Arcade.
But the hmtl5 version is totally fucked up and doesn’t work at all.
It seems to handle a lot of behaviours totally different than the editor and mobile versions

I find myself a lot of time comparing the game to my last hit game „creepy“ and forcing this game to live up to it. Putting a lot of pressure on it.

Doing a lot of work and then deleting it again.
For example I had 2 levels already in coded where the wizard was young and followed the white rabbit in the magic temple to learn the cloud and fire spell.

I deleted it all because I didn’t like it.

Improved AI Battles for Pixel Mage

So the idea is to tighten up the AI and behaviours of the goblins the deeper you advance in the game.

Here is an example fight with one such improved AI.
(btw. the buttons are now dark gray purple, less focus on it seems to fit)
giphy

Whats going on here?

Archers will make barricades on both side each having 1 hp blocking the player and his proactive while letting the enemy arrow pass above

Blockers shoot a rope capturing you for 3 seconds making you unable to shoot or use the cloud if you fire at their shield

Chargers have a 33% chance to use a jump button and attack in the upper lane

Purple or Brown Buttons?

A buddy from the game salad community called „Socks“ suggested to try to make the Buttons more fitting to the wizard. So make them purple as he is.

Now the big question which looks better.
Which would you more likely want to try out and download spent thousands of dollars on.

Purple Buttons:
david zobrist.gif

Brown Buttons:

fight pixel mage

Pixel Mage Dev. Diary Update

Lost in Details. The last days I went over each level thousand times changed milliseconds here and there added small effects. It was hard tough to create new content it feels much better to polish existing content. Improving what is there instead making the stretch for something new which you might delete after you put several hours in. But hey back on track a new enemy type has entered Pixel Mage’s world. The Goblin wizard is the first enemy that threatens the wizard in the upper lane beside the Archers standing on barrels here and there.

fight pixel mage.gif

PS: This is now level 6! Half way through. As the game will have 12 levels as creepy had.

My new Game launched: Finger Dungeon

My new little game Finger Dungeon went live! I loved working on this and I hope you feel that playing it.

It’s free and work on your mobile phone ( iOS, Google Play and Amazon)

Finger Dungeon Loop 480

Finger Dungeon is a one-touch game and your job is to hold your finger on the screen as long as you can.
Make your way through the currently 14 levels of the finger labyrinth.

As you reach new levels, new tiles and creatures will appear in the maze, so be careful and don’t look back.

How to play:
1. Keep your finger on the screen!
2. Do NOT touch the lava!
3. Collect the coins!
4. Reach the goal line to win!

Advanced Tips:
1. Levers open doors, so no need to risk getting hurt.
2. Avoid the fire projectiles of the cannons.
3. Use the cannon projectiles to destroy the finger-eating monsters.
4. There are shortcuts which you can use between unconnected lava tiles by moving carefully and quickly between their edges.

All I can do now is wish you good luck,
David Zobrist

PS: If this game takes off I will happily add more levels on a regular basis.

Creepy just won Game of the month- Gamesalad Community

The software I do use to create my mobile games is called game salad.
And each month they pick the winner of their game of the month contest.
This month my latest launched mobile game title called „Creepy“ won the race 🙂

Yippie! 🙂

More here:
http://forums.gamesalad.com/discussion/91401/the-gamesalad-february-2016-game-of-the-month-is#latest
creepy game of the month gamesalad david zobrist